New roads can cause congestion

topic posted Fri, February 4, 2005 - 3:14 AM by  Zbigniew Luk...
I think this is should be on topic here: www.newscientist.com/article.ns
  • Re: New roads can cause congestion

    Wed, February 9, 2005 - 6:41 AM
    Yes, the article talks like it is a first-time, or a breakthrough, but I think it's just another instance of Braess' Paradox:
    supernet.som.umass.edu/facts/braess.html
    • Re: New roads can cause congestion

      Fri, February 11, 2005 - 11:46 AM
      Anyone who has played city simulator games for any length of time should find this to be no surprise at all.

      Two tips for anyone so doing:

      1) avoid 4-way intersections and put your city grid at an offset in which the straight routes correlate with the prevailing land axis.

      2) build your freeway system in something approaching a ring shape at the edge of your city.
    • Re: New roads can cause congestion

      Mon, March 7, 2005 - 5:57 PM
      That's super cool, but it does seem to depend on the weights and the costs. In a normalized system can this occur? I'm thinking water finding paths down a watershed or something...
      • Re: New roads can cause congestion

        Wed, March 9, 2005 - 11:00 AM
        I guess normally water would solve the problem of "congestion" by increasing the pressure and flow-rate. Increasing these may cause turbulence but I´m not sure if that can actually reduce the rate of flow.

        Possibly there is a physical limit to how much water you can push down a pipe at any pressure - in which case turbulence might produce real delay. I suppose in practice the pipe would burst before that.
        • Re: New roads can cause congestion

          Mon, April 4, 2005 - 11:05 AM
          Water turbulence will not normally decrease flow rate.

          Its effect tends to be that it limits flow rate.

          The comparison with traffic is far from perfect; water has no intrinsic destination but follows the path of least resistance. Most traffic has specific destinations which are at odds with the specific destinations of other traffic sharing intersections. Moreover, the path of least resistance for an automobile could easily be to move in completely the wrong direction, and less resistance is often to be encountered simply by staying put; autos are as subject to inertia as are water particles to gravity, but gravity drives the water and inertia is the first thing to overcome in dealing with automobile transit.

          I wonder, though, whether street traffic couldn't better modeled with a chronological inversion of water flow. Traffic moves TOWARD destinations in somewhat the way water moves AWAY FROM sources.

          Could we just flip the timelines from left to right and get a better fit?

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