Advertisement
Hi everyone!
So, I have a doubt I was wondering about with regards to Chapel Perilous, but it's possible that that doubt may be based on a misunderstanding of what Chapel Perilous "is".
I feel like I've heard the term Hall of Mirros associated with Chapel Perilous, like the "place" where everything is a reflection.....Am I thinking of something else, or does the concept make sense to anyone here?
And if that is accurate, then my next point is: Isn't all interaction with every other being a form of reflection as well? When you start understanding the difference between thinking that reality is really happening, and seeing how you yourself are creating it, then, based on this concept of hall of mirrors I'm thinking about, you start seeing how the reflection is showing you you, and not necessarily the other person or agent of interaction.
So, if any of that is remotely accurate, or resonates with any of you, does the departure from Chapel Perilous then imply sort of learning about projections and reflections and how to resonate the energy you want to resonate into the world, rather than just being a "passenger" in your form of interaction? So, to say it another way, to leave the fun house hall of mirrors do you sort of have to realize that "interaction" will always carry a fun-house-hall-of-mirrors component, and that you can start moving the mirrors around to your liking as aligned with your cosmic will?
Does that make sense to anyone?
Thanks for humoring me!
:)
Jav
So, I have a doubt I was wondering about with regards to Chapel Perilous, but it's possible that that doubt may be based on a misunderstanding of what Chapel Perilous "is".
I feel like I've heard the term Hall of Mirros associated with Chapel Perilous, like the "place" where everything is a reflection.....Am I thinking of something else, or does the concept make sense to anyone here?
And if that is accurate, then my next point is: Isn't all interaction with every other being a form of reflection as well? When you start understanding the difference between thinking that reality is really happening, and seeing how you yourself are creating it, then, based on this concept of hall of mirrors I'm thinking about, you start seeing how the reflection is showing you you, and not necessarily the other person or agent of interaction.
So, if any of that is remotely accurate, or resonates with any of you, does the departure from Chapel Perilous then imply sort of learning about projections and reflections and how to resonate the energy you want to resonate into the world, rather than just being a "passenger" in your form of interaction? So, to say it another way, to leave the fun house hall of mirrors do you sort of have to realize that "interaction" will always carry a fun-house-hall-of-mirrors component, and that you can start moving the mirrors around to your liking as aligned with your cosmic will?
Does that make sense to anyone?
Thanks for humoring me!
:)
Jav
Advertisement
Advertisement
-
Re: Hall of Mirrors
Sat, July 12, 2008 - 7:26 PMthanks for your post Jav.
i can relate to the Hall of Mirrors as one of many corridors in Chapel Perilous and that maybe some people get stuck there just like the way some people are addicted to mirrors or become fascinated with reflections. My sense of what Chapel Perilous is...different for each of us yet carrying threads of shared recognition for everyone. It's a big place.
Some people like to live there with no intention of escape or desire for rescue. Others come and go for reasons of their own. While some insist on standing before the front gates, gawking at the magnficent architecture without stepping inside. Chapel Perilous acts as a rich metaphor for how you lose your cookies and whether or not it's worth getting them back or going hungry.
-
-
-
Re: Hall of Mirrors
Mon, December 8, 2008 - 4:21 PM -
-
Re: Hall of Mirrors
Wed, December 10, 2008 - 1:38 PM -
-
Re: Hall of Mirrors
Wed, December 10, 2008 - 2:17 PMhey orpheus- you create these yes? and the audio too?
-
-
Re: Hall of Mirrors
Wed, December 10, 2008 - 2:51 PMI tend to think more in terms of transmission than creation these days...
the random remedial lo-rez reiteration of noise from the cybersphere...
the media and audio is generally "found" online... -
-
Re: Hall of Mirrors
Wed, December 10, 2008 - 6:32 PMit's too bad you don't create anymore, orpheus. i remember you used to be quite the artist. when you say 'transmission', i think maybe you mean piracy. the audio portion in your latest collage post here was lifted from my videopoem, "mouvement" (drumming and singing by sylvi alli). the original clip can be seen here:
www.youtube.com/watch
-
-
Re: Hall of Mirrors
Thu, December 11, 2008 - 1:05 AMwell obviously the transmitted elements in the mix are from elsewhere... :)
so transmission of the media environment is a natural process of creation...
like rimbaud's poem is translated and then is reread and mixed and transmitted...
I am a master of arts but don't have a qualification as a pirate which might be a cooler etiquette with higher status and revenue not to mention a more fun lifestyle with swashbuckling camaraderie in tropical seas etc... hahaha
-
-
This is the maximum depth. Additional responses will not be threaded.
Re: Hall of Mirrors
Thu, December 11, 2008 - 1:22 AMthe only qualifications necessary for piracy -- and every real artist is a thief -- is audacity, daring and recklessness.
i am currently passing through a yearlong fallow phase artistically because of my own rabid piracy.
after digging deep into the internal landscape for many years, i discovered several buried treasures, an embarrassment of creative riches, and like the good pirate I was -- arrggghhh --- I vowed to rob myself blind. and i did! and now i sit inside this huge empty treasure chest amazed and gazing at all the artifacts produced -- films, books, music -- from the raw, unpolished gems and precious ore unearthed, excavated and transformed into product.
it has been a prolonged Chapel Perilous moment for me. -
-
Re: Hall of Baggage
Thu, December 11, 2008 - 2:02 AMI just came back from a zen retreat and brought with me a hungry ghost pilgrim that had landed there...
it was kinda traumatic...
the guy was supposedly walking the compostela from germany to santiago but had run out of money and was drifting...
anyway I let him stay over for a few days and fed him and gave him some art materials and talked about consciousness and kerouac etc...
then I got angry because I am kinda bankrupt and felt he was a burden in his opportunism and attitudes hidden behind a smokescreen of verbage...
it was like his naieve attitude to art was refreshing but also brought home my 30 years of thankless marginalised art labour...
various unwanted genius phases through hostile socio-eco and forgotten dream zones that are like clichés now...
something weird happened because I had a dream of a beautiful girl and the next day this pilgrim appeared at the "monastery" and then the girl from the dream appeared...
like an anomaly in the matrix...
I chattered with nervous excitement but concluded it was meaningless like deja vu but because the girl floated in view I couldn't let go and then found out the girl's name was sylvie and she was 24 etc...
it had me confused...
anyway to be brief the dream girl resonated with a muse I met 25 years ago that had brought me to france etc...
maybe I'll start another thread for this perilous weirdness as it gets convoluted - pilgrims and ghosts...
so anyway I ended up feeling like the vestiges of my art should be burned to free me from the burden of accumulated bitter ego...
from the meditative perspective it is just so much painful baggage I need to let go of...
kinda stuck like the monkey king under the mountain...
I've travelled through the labyrinths of so many art illusions...
so now it's almost like art is pointless landfill that needs millenia to mature before future archeologists piece stuff together...
unless I can make an expansive hypermedia movie of orpheus@hell to preserve my ego etc... hahaha
but on that path my shrodinger's artist project for the bologna film festival got rejected just as the kabala-karavan project died too... waaaaaah
www.sign69.com/medialoung...ce1570.html
www.sign69.com/medialoung...ce1572.html -
-
Re: Hall of Baggage
Thu, December 11, 2008 - 4:36 AMwww.christojeanneclaude.net/si.shtml#
These guys make a firkin killing off of art? Like boat loads of government aid.....like frinkin employer ...like they really know how to work the system! Its almost disgusting what they get away with?
""If you don't want me to steal it. Don't play it!"
George Benson -
-
Re: Hall of Baggage
Thu, December 11, 2008 - 4:46 AMWrap the moon in tin foil.
-
Re: Hall of Baggage
Thu, December 11, 2008 - 5:49 AMyeah some are born to sweet delight and some are born to a bag of shite etc...
I met some art kiddy protegées of christo's in the 80's...
-
Re: Hall of Baggage
Thu, December 11, 2008 - 7:25 AM"Good artists copy. Great artists steal."
--Pablo Picasso -
-
Re: Hall of Baggage
Thu, December 11, 2008 - 7:36 AM"pablo who...?"
--orpheus -
-
Re: Hall of Baggage
Thu, December 11, 2008 - 7:48 AMHe lived in a period prehistoric,
When all was absurd and phantasmagoric.
Born later, when Clio, celestial recorded,
Set down great events in succession and order,
He surely had seen nothing droll or fortuitous
In anything here but the lies that she threw at us.
--Orpheus Bowen
-
-
-
-
-
-
-
-
-
-
-
-
-
Re: Hall of Mirrors
Sat, July 12, 2008 - 8:50 PMChapel Perilous is the realization of separation from God's love, divinity, Saint John's Dark Night of the Soul, or spiritual darkness where the soul is blackest. This also reminds me of the initial stages one reaches before Zen Satori, reactions to Koans and Zen Meditation. There is a Koan about the Finger Pointing to the Moon. Or in the case of reflections: no reflection, no mind. -
-
Re: Hall of Mirrors
Sat, July 12, 2008 - 9:15 PMfor more on the historical Chapel Perilous, go to:
www.perillos.com/history.html -
-
Re: Hall of Mirrors - orpheus@hell
Sun, July 13, 2008 - 12:12 AMand the weird thing is...
in a phase I called my jungian deliium...
I ended up very nearly being literally at perillos on the 6th of the sixth 2006...
and a few years prior I was often a guest of fiends in torino where my bedroom was literally a hall of mirrors...
the key threads were perhaps hell and the goddess but the quantity and depth of connective (occult?) histories surfacing was amazing...
a disappointing message recently was that my friends were moving out of the palace in torino so I won't be staying in the hall of mirrors anymore...
does this mean maybe I can escape from the perilous condition or simply that the chapel is going to be even more constrained in terms of it's bleak and hopeless isolation...?
-
-
Re: Hall of Mirrors - orpheus@hell
Sun, July 13, 2008 - 8:59 AMi think it means you need a new job. as you have proven your excellence as Janitor of Delirium Maintenance in the Hell Zones of Chapel Perilous, you are now ready for a promotion. at this juncture, you have more options than you might realize. what skill sets have you developed during your time in the Chapel ? -
-
Re: Hall of Mirrors - orpheus@hell
Sun, July 13, 2008 - 10:17 AMeven when I had skills I could never get jobs and there ain't no skills to be learned here...
all roads lead to rome but when I failed to get there in 2003 I got stuck here in the field of old baggage and got sick then 2004 I fantasized about the grail and 2005 sought redemption in renunciation whilst a broader matrix appeared then 2006 was perillos and that catharic new age zone of multilayered inventions and 2007 was santiago di compostela and lourdes and this year a brief look back in paris where I started from just to show me what I lost and how there is no way back and the mythic mesh seems to have become invisible again...
only 4 more years to 2012 and no quest is calling me back from the zombie zone...
my idea of the chapel goes with the image of the dead knight in 4 of swords in the waite tarot whereas a google seems to associate the chapel with the 8 of cups...
for me it seems to be a period of death in life and as such a withdrawal that might allow for purification but it seems like a terminal zone as there seems to be no way out...
a place where nothing is possible except to scan the confusing quests of centuries of other lost souls trying to invent an occult escape...
a bit like in/out matrix where the train man says "you don't get it - down here I am god" the zombies rule the world and they ain't sustaining...
will a saviour spaceship eventually come along...?
THE CHAPEL PERILOUS
The Chapel Perilous is a holy site formally dedicated to the great god Bor (or any other LG or LN god of your campaign). Years ago it was abandoned, but recently the degenerate cult following a hideous Abyssal lord known as the Unholy Feaster has taken up residence. To fit this into your campaign a quest can be set up by a local cleric for the players to retrieve something from the dungeon level, room 17. Or, perhaps a local noble wants the cultists removed from his land, or even have the players stumble on the chapel by accident.
Level 1 Room Key:
1 The Main Chapel: contains a hideous, blood-stained altar to the Unholy Feaster. Several steps behind the altar there is a secret door in the floor that leads to the dungeon level beneath. There are always 4 Orc Axe-fighters on guard here as well as at least one Acolyte, and there is a 25% chance that a ceremony is in progress, in which case the NPCs and creatures from rooms 2-8 will all be present in the chamber.
2 Guards’ Quarters: the 8 Orc Axe-fighters who guard the temple sleep here, 4 will be present at once. Each has a large sack with 4d12 cp, 4d12 sp, 4d8 gp, and a hunk of moldy cheese.
3 Store room: various items of food, wine, water and other mundane items fill this room.
4 Acolyte’s Chambers: the temple acolytes of the Feaster sleep and study here here, there are 4 of them, 1 of which will be in the main chapel.
5 High Priest’s Quarters: if there is no ceremony taking place, there is a 50% chance that the High Priest of the Feaster, Flumbor Mugax, is present here. Otherwise he will be away from the complex. He always keeps two ghouls by his side in the chamber and will use them to delay attackers so he can escape (he is a great coward and will not fight to the death).
a) Under his bed is a locked box with a poison needle in the lock, and 400 gp inside. Lock: DC 25,
Needle Trap: CR 2; +8 melee (1 point plus poison), DC: 22 (discover), DC 20 (disable), poison: DC 13 initial: 1 Con, secondary 1d2 CON.
b) One wall has a secret panel inside of which is 500 gp and 1 star ruby (1200 gp), The panel is trapped, however, with Mayless root paste contact poison (DC 16, initial 1 Dex, secondary 2d4 Dex) Detect DC 18 Alchemy), Disable (DC 15 Alchemy). Use Standard Cleric level 6 for the High Priest.
6 Zombie Room: 6 medium-sized Zombies are kept in here, they perform some actions in the temple ceremonies. Each is dressed in a black and red robe and carries a large fork.
7 Ghoul Room: 6 ghouls are kept in here, they are used by the High Priest for his own defense, and he calls them about him during any fight.
8 Cultists’ Chamber: 8 Feaster Cultists live in this room. Scattered among their possessions are: 300 gp, 1000 sp.
9 Unholy Store room: The foul accoutrements of the Feaster ceremonies are kept here, including a large jet-black fork, inlaid with small rubies (1000 gp) a large red-enameled chalice (200 gp), a wicked black knife (100 gp), plus seven large red and black linen flags (20 gp each), and a hideous copper statue of a toothy mouth (75 gp).
Level 2 Room Key
1 Entrance Room: 2 Orc axe fighters are on guard here. There is an old broken sofa and an empty whiskey flask lying around.
2 Main Hall: 3 tyrantfog zombies lurk here, attacking anyone without an unholy fork.
3 Main Cult Treasury: contains 5 locked iron trunks (the high priest has the keys). The locks are all DC 25 to pick. IN one corner is a broken-down iron oven connected to a narrow chimney tube.
Trunk 1:200 gp, 4 bottles of alchemist’s fire, 1 suit of full plate armor. If this chest is bashed open, the alchemist’s fire will break, and ignite, causing anyone within 5 feet to suffer 1d4 splash damage, the plate armor will be ruined as well.
Trunk 2: 3500 sp: trap: Falling Block Trap: Cr 5, detect (DC 20), Disable (DC 25), +15 melee attack on the chest and anyone working in front of it. 6d6 damage.
Trunk 3: 200 gp, potion of detect thoughts. If trunk broken up, potion is ruined.
Trunk 4: 29,000 sp: trap: hail of needles fills the room. CR 1, +20 ranged (2d4 damage), Search (DC 22), Disable (DC 22). Trap 2: contact poison on treasure bags: Sassone leaf residue: Fort Save: DC 16, initial 2d12 damage, secondary 1d6 Con, detect (18 alchemy or traps), remove (Dc 18 alchemy)
Trunk 5: 100 gp. Strange evil hiss when chest is opened (hah, hah).
4 Lower Hall Tyrantfog Zombies x2 lurk here and will come into 2 at any signs of a struggle, they attack anyone who does not bear an unholy fork.
5 Guardroom: 4 cultists, 2 acolytes and 2 ghouls wait here on guard. There is a basin mounted on the wall, but it is wrapped around with 3-4 strands of twine.
6 Captive Pen 1: 10 frightened commoners are chained to the wall, but there is also a ghoul who lurks disguised as a captive. One of the other captives is also a Cultist spy with a shortsword. There is a small overhang on one side of the room (DC 16 to search, +2 for dwarves). Over the lip is an old drum (small) it has been enchanted as a Wand and contains 6 charges of Bull’s Strength.
7 Captive Pen 2: ten more innocent commoner captives. There are some bits of fur lying about.
8 Blackened Hall: when anyone enters this hall a darkness spell is activated (magic trap as a wand with 50 charges, as 8th level caster). 1 Shadow will then attack. The whole hall smells of elderberries.
9 Sealed Room: 5 lemure devils have been sealed up here. There is an old iron maiden in the room too, and if the devils catch anyone they will attempt to force him into it.
10 Sealed Room 2: room is very dusty, about a foot of dust covers the floor. If a torch or other fire is dropped in the dust, it will explode filling this room and area #8 with flame, causing 3d12 points of damage, save vs Reflex DC 16 for half. If someone enters room, will see a slight dust devil effect in the middle, but it is totally natural. Anyone entering the room suffers an infestation of Dust Weevils (roll Fortitude DC 20 or -1 to all attacks, saves and checks, -1 to natural healing rate, cured by Heal check DC 23, and burning any clothes or leather armor).
11 Back Hall: empty, search reveals a broken war hammer and a slashed water skin.
12 Upper Hall: 3 Tyrantfog Zombies shuffle through the corridor, attacking anyone who comes in who does not present an Unholy Fork.
13 Alcove: 6 dretch demons are on guard here. There is an old, unlocked chest pushed into a corner, inside is a pair of smith’s tongs.
14 Locked door: a Gibbering mouther is kept in this room to be used in aspects of Feaster ritual.
15 Back Hall: empty
16 Magic Summoning Trap: entering this room activates a Summon Monster V spell which summons 1d3 fiendish dire apes to the attack. They will fight for 12 rounds.
17 Secret Room of Holiness: this secret locked door (pick locks DC 24) contains various items from the original Bor priests who built the chapel. Continual Flame Spells circle the room, and there are 3 stone boxes in the center.
-
-
Re: Hall of Mirrors - orpheus@hell
Sun, July 13, 2008 - 1:47 PMWoah! That last post is a lot of info! :)
Thank you all for your thoughtful responses. I'm gaining a clearer perspective here on what people mean when they say Chapel Perilous, and also on what is my reality tunnel and not necessarily someone else's.
Not sure I've processed all the info in this thread yet, so I wanna digest a little more before I post again.
Thanks again everyone! -
-
Re: Hall of Mirrors - orpheus@hell
Tue, July 15, 2008 - 9:37 AM -
-
Re: Hall of Mirrors - orpheus@hell
Tue, July 15, 2008 - 2:57 PMlike wow man...
that would be freaky to happen upon...
-
-
This is the maximum depth. Additional responses will not be threaded.
Re: Hall of Mirrors - orpheus@hell
Tue, July 15, 2008 - 4:41 PMFunny stuff man, this whole consciousness thing....it seemed so obvious to me that that "is" what Chapel Perilous "is", and now realize that really that's just my take on it, my particular corridor that perhaps I've found myself walking at times in my life. Gotta keep on polishing that lens I guess! :) -
-
Re: Hall of Mirrors - orpheus@hell
Tue, July 15, 2008 - 5:13 PMre: "Gotta keep on polishing that lens I guess!"
shatter the lens and liberate your vision -
-
Re: Hall of Mirrors - orpheus@hell
Tue, July 15, 2008 - 5:35 PMI shattered the lens and got a broken camera... -
-
Re: Hall of Mirrors - orpheus@hell
Tue, July 15, 2008 - 5:40 PM -
-
Re: Hall of Mirrors - orpheus@hell
Tue, July 15, 2008 - 6:05 PM -
-
Re: Hall of Mirrors - orpheus@hell
Wed, July 16, 2008 - 11:36 AMpretty dang good from a shattered lens and broken camera... -
-
Re: Hall of Mirrors - orpheus@hell
Wed, July 16, 2008 - 12:43 PM -
-
-
Re: Hall of Mirrors - orpheus@hell
Fri, July 18, 2008 - 2:54 AMyea little fuckers pretty good with that stuff -
-
Re: Hall of Mirrors - orpheus@hell
Fri, July 18, 2008 - 3:03 AM -
-
Re: Hall of Mirrors - orpheus@hell
Fri, July 18, 2008 - 5:33 AMokay, now you're just being silly.
You think this is a joke?
You think this is funny?
Is this a game for you?
What do you think this is?
A hall of mirrors indeed.
;-) -
-
Re: Hall of Mirrors - orpheus@hell
Fri, July 18, 2008 - 5:42 AM
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-