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Is there an easy way to make a geodesic dome in Maya 6.0?
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Re: Geodesic Dome question
Mon, January 15, 2007 - 7:54 AMProbably.
Also, probably depends on your definition of "easy". -
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Re: Geodesic Dome question
Mon, January 15, 2007 - 2:03 PMWell, how are geodesic domes normally generated?
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Re: Geodesic Dome question
Tue, January 16, 2007 - 10:50 AMYeah, probably the easiest way to just make a geodesic type mesh would be to triangulate some kind of sphere object. Otherwise, if you're talking about actually modelling poles for the geodesic dome object, then that gets to be a lot more complex, and it's probably easier to cut and paste multiple objects or something like that.
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Re: Geodesic Dome question
Mon, January 15, 2007 - 6:57 PMthe only 'easy' way would be to make a triangulated polygon sphere, output the uv snapshot, and modify it in photoshop and use it as a displacement map, you would also need a dual sided shader, so that the inside is different, make sense? otherwise you are building it from pieces and it is not simple
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Re: Geodesic Dome question
Tue, January 16, 2007 - 1:00 AMGeodesic domes come with many patterns, all based on height. I've assembled a few (12' to 36) and all had a specific pattern that comprised 3-5 repeating sections. That being said, something like Modo could do it in a short amount of time with macros. Using Maya would still be easy using the measuring tools (length and arc). I prefer polygons and would look into the specs for a geo dome. Probably use edge creation and extrusion. Have you researched any patterns yet? Got a reference that we might be able to use for better visualization?
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Re: Geodesic Dome question
Tue, January 16, 2007 - 11:09 AMSam,
Are you using Maya to pre-viz the design of a real dome you'd like to build?
Start here too.
www.desertdomes.com/domecalc.html. There are lots of other online tools available.
If you're just modeling one, then, yes, a tessellated sphere, chop the bottom off, slight bevel, delete the interior polys, and your done.
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Re: Geodesic Dome question
Tue, January 16, 2007 - 6:06 PMWell, I'm trying to make one based on a few scenes from a TV show. I toke hundreds of screen caps and have been messing around with creating spheres. I haven't actually done any research (Partly because I haven't done that much work on this project in a while). While I was working on the rest of it I just made a transparent pattern using Photoshop so it at least looked the way I wanted it to. when I wasn't working on that part of the model. -
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Re: Geodesic Dome question
Wed, January 17, 2007 - 1:54 PMpolyPlatonicSolid -r 1 -l 1 -ax 0 1 0 -st 1 -tx 1 -ch 1;
// Result: pSolid1 polyPlatonicSolid1 //
polyChamferVtx 1 0.35 0;
// Result: polyChamfer1 //
select -r pSolid1 ;
this should get you started -
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Re: Geodesic Dome question
Sun, February 4, 2007 - 12:35 PMI tried plugging in this code to the Mel Script and it said that it didn't recognize the procedure "polyPlatonicSolid" -
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Re: Geodesic Dome question
Mon, February 5, 2007 - 6:06 PMHmm..I'm in 7.0.1. Maybe because you're in 6? What do you find under "Create/Polygon Primatives/" is there a PlatonicSolids choice?
there is also:
www.highend3d.com/maya/down...-1347.html -
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Re: Geodesic Dome question
Mon, February 5, 2007 - 7:22 PMNo. I see Sphere, cube, cylinder, cone and torus. -
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Re: Geodesic Dome question
Tue, February 6, 2007 - 3:04 PMInstall that mel script. I may have done it a long time ago, OR it's a feature in 7.0 -
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Re: Geodesic Dome question
Wed, February 7, 2007 - 10:38 PMOkay, I'll try that next chance I get. I kind of forgot how to open the mel script editor but I'll firgure it out when I get back home (I'm at my Dad's house right now). Thanks :D
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Re: Geodesic Dome question
Tue, January 16, 2007 - 8:26 PMIf you can borrow a copy of 3ds Max, you can do it in a few clicks. Create --> GeoSphere, then set hemisphere to 0.5 and the number of segments to your desired resolution. Export to FBX and bring it back into Maya. -
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Re: Geodesic Dome question
Thu, February 1, 2007 - 5:27 PM3DS Max also has a Stick and Balls script that can help you achive that effect. (availabe at www.scriptspot.com)
Like the name says, it makes a stick along the line and places a ball at each vertex. There may be a maya equivalent as well, have you checked www.highend3d.com?
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