Geodesic Dome question

topic posted Sun, January 14, 2007 - 12:22 PM by  Sam
Share/Save/Bookmark
Advertisement
Is there an easy way to make a geodesic dome in Maya 6.0?
posted by:
Sam
offline Sam
Hawaii
Advertisement
Advertisement
  • Re: Geodesic Dome question

    Mon, January 15, 2007 - 7:54 AM
    Probably.

    Also, probably depends on your definition of "easy".
    • Re: Geodesic Dome question

      Tue, January 16, 2007 - 10:50 AM
      Yeah, probably the easiest way to just make a geodesic type mesh would be to triangulate some kind of sphere object. Otherwise, if you're talking about actually modelling poles for the geodesic dome object, then that gets to be a lot more complex, and it's probably easier to cut and paste multiple objects or something like that.
  • Re: Geodesic Dome question

    Mon, January 15, 2007 - 6:57 PM
    the only 'easy' way would be to make a triangulated polygon sphere, output the uv snapshot, and modify it in photoshop and use it as a displacement map, you would also need a dual sided shader, so that the inside is different, make sense? otherwise you are building it from pieces and it is not simple
  • Re: Geodesic Dome question

    Tue, January 16, 2007 - 1:00 AM
    Geodesic domes come with many patterns, all based on height. I've assembled a few (12' to 36) and all had a specific pattern that comprised 3-5 repeating sections. That being said, something like Modo could do it in a short amount of time with macros. Using Maya would still be easy using the measuring tools (length and arc). I prefer polygons and would look into the specs for a geo dome. Probably use edge creation and extrusion. Have you researched any patterns yet? Got a reference that we might be able to use for better visualization?
  • Re: Geodesic Dome question

    Tue, January 16, 2007 - 11:09 AM
    Sam,

    Are you using Maya to pre-viz the design of a real dome you'd like to build?

    Start here too.

    www.desertdomes.com/domecalc.html. There are lots of other online tools available.

    If you're just modeling one, then, yes, a tessellated sphere, chop the bottom off, slight bevel, delete the interior polys, and your done.
  • Sam
    Sam
    offline 7

    Re: Geodesic Dome question

    Tue, January 16, 2007 - 6:06 PM
    Well, I'm trying to make one based on a few scenes from a TV show. I toke hundreds of screen caps and have been messing around with creating spheres. I haven't actually done any research (Partly because I haven't done that much work on this project in a while). While I was working on the rest of it I just made a transparent pattern using Photoshop so it at least looked the way I wanted it to. when I wasn't working on that part of the model.
  • Re: Geodesic Dome question

    Tue, January 16, 2007 - 8:26 PM
    If you can borrow a copy of 3ds Max, you can do it in a few clicks. Create --> GeoSphere, then set hemisphere to 0.5 and the number of segments to your desired resolution. Export to FBX and bring it back into Maya.

Recent topics in "Maya"