Houdini

topic posted Sat, March 11, 2006 - 9:22 PM by  offlineClear
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Now, this ain't no relegious troll, I'm looking for people that have made the transition or have worked with both packages at a production house.
I wanna get it here, but it's a hard up hill battle with an ossified pipeline and marketplace inertia and a thin profit margin.
gracias.
posted by:
Clear
SF Bay Area
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  • Re: Houdini

    Mon, March 13, 2006 - 5:44 PM
    I would never want to use it for character work, but I can't imagine not using it for effects. It's really amazing once you learn and it's not easy to learn, but I'll always ask for Houdini for every effects job I get.

    In brief, I hope this helps.
  • Re: Houdini

    Tue, March 14, 2006 - 4:42 PM
    So what's the scoop with Houdini?

    What is so great about it?

    I have tried it briefly a couple of times and can't get it to make anything appear at all.
    On the surface it seems to behave and look a bit like Blender but it has all the SOP stuff and never seems to figure anything out on its own.

    As far as effects go, what are you talking about? Like lens flares, glows, blurs...What kind of effect work do you generally do in Houdini?
    • Re: Houdini

      Tue, March 14, 2006 - 5:16 PM
      Smoke and clouds!

      Hah, but yeah, smoke, clouds, water, gases, etc... Ya know, like effects effects. Glows and blurs are more 2d comping software territory, like after effects.
    • Re: Houdini

      Tue, March 14, 2006 - 10:10 PM
      Everything from the dust that kicks up when your cg character is running across a sandy beach to the swirling vortex that sucks the villian into oblivion, Houdini makes... good lord that sounds cheesy.

      The final sequence of Spiderman 2, when Doc Oc and that burning orb are wreaking havoc in some warehouse was all done in Houdini. Collisions, fluids, soft bodies, etc. It might be easier to do a lot effects with Maya and it might be possible to get great looks (ESC's work in Matrix 2 & 3, Constantine), but Houdini is typically where most of the grad students with Physics degrees begin to drool. I don't do much plug-in writing, but I get to use some amazing plugins. Houdini always comes out being more robust and sometimes more confusing.

      Bottom line: you don't need to know Houdini to get a job. Most companies use Maya, and understand that Houdini is better left for in-house training.