Career Question

topic posted Thu, August 30, 2007 - 1:42 PM by  Unsubscribed
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I've been playing with Maya off and on for a while. I have some foundation in programming and know mel and expressions pretty well.

I'm living in Santa Barbara right now, which has a good series of Maya 3d animation classes at the local community college. But the thing is, even though I love Maya, I don't have any experience in visual art whatsoever. I can't draw worth a damn and know nothing about composition and design.

Is there a niche in 3d animation houses that don't require a great eye for composition and design? I love working with Maya, and have put some time into learning it, I think I'm past the biggest hump in the learning curve, but I'm trying to figure out whether its something I should pursue.

I would very much like to get into making 3d visualisations for science education. Is there a market for that?

Are there positions in the pipeline for people to figure out technical things without getting too much into design (and that are not pure proggramming positions)

I was thinking of completing my associates in math (which I want to do anyway) and learning 3d animation techniques at the same time. Is there a niche for that sort of skillset? Programming+math+3d anim techniques (wiithout a good background in design)
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  • Re: Career Question

    Thu, August 30, 2007 - 2:23 PM
    "Are there positions in the pipeline for people to figure out technical things without getting too much into design (and that are not pure proggramming positions)"

    Hah! That's like exactly what I do, even though I do come from an art/design background. But at major facilities, YES, there definently is demand for those types of people. First of all, a lot of them will be more or less pure programming positions though. Writing software tools and updates are a very much in demand position. Also, somewhat along what you were talking about, are grad students and the like who will spend a lot of time writing and developing new simulation software, for effects like water (especially), as well as hair and cloth. These are pretty darned technical positions though. There certainly is a demand for science education, product marketting, etc... Although, it is generally more of a freelance type of market, and not really something that a studio will devote a staff to. But you can find many of those types of jobs on a freelance, project by project basis. It certainly would help to have some art training if you are going to be doing the camera moves and animation, but not so much so for the modelling of parts and mechanical movement parts of the animation. (Gears turning, etc.)

    But yeah, simulation software would be the first thing that comes to mind to me for math, programming and 3d animation software. Like I said, what I do is very similar to what you were describing also. I'm a pipeline person, who basically has to troubleshoot problems in all aspects of the pipeline, from modelling, to animation, to rigging, etc, etc. I have more of a character rigging background, which helps a lot, but they need people to cover all areas of the pipeline. Anyways, that's all the info I can think of at the moment, but give me a hollar if you have any other quesitons I might be able to help answer. :)

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