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  <title>Maya's topics - tribe.net</title>
  <link rel="alternate" href="http://tribes.tribe.net/mayatribe/threads/atom" />
  <subtitle>Tribe.net. Local Connections</subtitle>
  <entry>
    <title>BY EVEYONE! YOU CAN HAVE YOU’RE “”KKK””” FORUM BACK!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/e70d8db7-0162-494b-aa9d-967d55a3389a" />
    <author>
      <name>FFGTJFYTJUTYJTYJ</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/e70d8db7-0162-494b-aa9d-967d55a3389a</id>
    <updated>2009-09-28T19:23:56Z</updated>
    <published>2009-09-26T04:44:56Z</published>
    <summary type="html">&lt;div&gt;BY EVEYONE! YOU CAN HAVE YOU’RE “”KKK””” FORUM BACK!
&lt;br/&gt;
&lt;br/&gt;It is only obvious that all you snippy granola bar Birkenstock eating white people do not like blacks here. I will make sure to keep out of youre pinks asses!
&lt;br/&gt;
&lt;br/&gt;Hope you all loose you’re jobs, as the recession gets worse!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator>FFGTJFYTJUTYJTYJ</dc:creator>
    <dc:date>2009-09-26T04:44:56Z</dc:date>
  </entry>
  <entry>
    <title>Dear Maya Tribe - PLEASE HELP - 2009 Maya Calendar</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/22f24507-1b66-469b-89e3-3f975b6bac91" />
    <author>
      <name>Stacy</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/22f24507-1b66-469b-89e3-3f975b6bac91</id>
    <updated>2009-09-27T08:19:29Z</updated>
    <published>2008-12-18T10:48:15Z</published>
    <summary type="html">&lt;div&gt;Dear YOU!
&lt;br/&gt;
&lt;br/&gt;I humbly ask for your patience &amp;amp; willingness to read this message in full!
&lt;br/&gt;
&lt;br/&gt;My name is Stacy James Fry. - With great humility I have been called to ask for your help. -  After 13 years of academic and alternative study on the Maya civilization, I have been inspired to write a novel detailing the particulars of the collapse of the Maya in the 9th century. It is clear to me now the Maya experienced a sequence of events leading to the collapse of their civilization, events that are being repeated today on a much grander scale. My novel titled "The Mystic of the Maya" is a parable, a call to all who will read it to exercise the highest teachings made available to mankind through the teachers of the ages including Eckhart Tolle, SN. Goenka, Mother Teresa, Dalai Lama, Jesus Christ, Buddha, Krishna, Ghandi, Krishnamurti, Paramhansa Yogananda, and many more. The essence of their teachings are embedded into the narrative of the novel and wrapped in fiction provide a passive medium for these messages to reach the masses http://www.2012mayancalendar.org
&lt;br/&gt;
&lt;br/&gt;As you can imagine the writing of this novel is a great undertaking that requires 100% focused attention and free-time to complete. To support the completion of this vision I have invested all my resources and creativity into the creation and printing of 1000 copies of a Mayan/Gregorian calendar for 2009. These calendars feature photographs of Mayan ruins taken by me and each calendar is humbly equipped with the ancient Tzolkin 13:20 time sequence, and the Gregorian calendar. I have incorporated the Tzolkin with the Gregorian calendar as a gentle reminder to mend our unconscious conflict as products of the Greece and Roman Empires, and our role as invaders of the Americas. http://www.2012mayancalendar.org
&lt;br/&gt;
&lt;br/&gt;Purchase of any number of Calendars and give them to yourself, to your family and friends as a reminder that we ALL have the power within us to divert our minds into the harmony and peace available to us at all times. I know many of you will feel challenged by my request, by the fear of lack in your lives. This is another opportunity to face your fear and use this purchase as a conscious catalyst for renewed, or augmented prosperity and a sense of wealth in your own life. People are all each others true wealth and abundance! http://www.2012mayancalendar.org
&lt;br/&gt;
&lt;br/&gt;This calendar is a gift from my soul to you. I thank you from the deep hearts core for your kindness and sincere efforts in this regard. If you simply can not purchase a calendar you CAN pass this message on to all your family, friends and the members of your Tribes, your Facebook friends and and any where you connect with people. BREATH naturally the peace and prosperity available to us now. 
&lt;br/&gt;
&lt;br/&gt;To All My Relations!
&lt;br/&gt;Namaste - Peace Be With You  
&lt;br/&gt;Source &amp;amp; Synchronicity within!
&lt;br/&gt;Stacy James Fry
&lt;br/&gt;Vancouver, Canada 
&lt;br/&gt;Facebook: S James Fry
&lt;br/&gt;http://2012mayancalendar.org
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator>Stacy</dc:creator>
    <dc:date>2008-12-18T10:48:15Z</dc:date>
  </entry>
  <entry>
    <title>BY EVEYONE! YOU CAN HAVE YOU’RE “”KKK””” FORUM BACK!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/18113507-d963-4c7c-af4f-a74e0ad74dcb" />
    <author>
      <name>FFGTJFYTJUTYJTYJ</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/18113507-d963-4c7c-af4f-a74e0ad74dcb</id>
    <updated>2009-09-26T04:45:35Z</updated>
    <published>2009-09-26T04:45:35Z</published>
    <summary type="html">&lt;div&gt;BY EVEYONE! YOU CAN HAVE YOU’RE “”KKK””” FORUM BACK!
&lt;br/&gt;
&lt;br/&gt;It is only obvious that all you snippy granola bar Birkenstock eating white people do not like blacks here. I will make sure to keep out of youre pinks asses!
&lt;br/&gt;
&lt;br/&gt;Hope you all loose you’re jobs, as the recession gets worse!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>FFGTJFYTJUTYJTYJ</dc:creator>
    <dc:date>2009-09-26T04:45:35Z</dc:date>
  </entry>
  <entry>
    <title>Houdini</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/61db982f-381d-4f1e-bfb6-47a4c6ebdbb2" />
    <author>
      <name>clearmenser</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/61db982f-381d-4f1e-bfb6-47a4c6ebdbb2</id>
    <updated>2009-02-26T21:47:53Z</updated>
    <published>2006-03-12T05:22:20Z</published>
    <summary type="html">&lt;div&gt;Now, this ain't no relegious troll, I'm looking for people that have made the transition or have worked with both packages at a production house. 
&lt;br/&gt;I wanna get it here, but it's a hard up hill battle with an ossified pipeline and marketplace inertia and a thin profit margin.
&lt;br/&gt;gracias.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</summary>
    <dc:creator>clearmenser</dc:creator>
    <dc:date>2006-03-12T05:22:20Z</dc:date>
  </entry>
  <entry>
    <title>Maya employment</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/773f2e4e-70d1-466e-af20-188b1c507235" />
    <author>
      <name>wayanmaz</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/773f2e4e-70d1-466e-af20-188b1c507235</id>
    <updated>2009-02-11T20:44:58Z</updated>
    <published>2005-09-01T00:43:37Z</published>
    <summary type="html">&lt;div&gt;We are located in Santa Cruz California and will be delivering Sony/Nintendo product based on a VERY well known comic book character. If you have some samples to show and would like to live in SC, please send them my way. &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 8 replies
		&lt;/div&gt;</summary>
    <dc:creator>wayanmaz</dc:creator>
    <dc:date>2005-09-01T00:43:37Z</dc:date>
  </entry>
  <entry>
    <title>Did you remember to eat and drink good things?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/0c62230b-c522-4ee5-9373-3866c922c96b" />
    <author>
      <name>Azara</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/0c62230b-c522-4ee5-9373-3866c922c96b</id>
    <updated>2009-01-03T05:47:55Z</updated>
    <published>2009-01-03T05:47:55Z</published>
    <summary type="html">&lt;div&gt;I have learned recently something that I am still in the process of understanding for myself, that can help many others as well. One of the biggest issues that people have is taking care of themselves properly. I remember when I was much younger than I am today, my father asking my mother quite often if she had eaten today. Usually this occurred when my mother was most upset about something. It never really mattered what my mother was upset with it. It only matter that she was upset, which in turn caused my dad to ask my mom if she had eaten some food that day. The reason he would do that is because he knew that she had a blood sugar problem and a hyper metabolism which would cause her to go into fight or flight mode over the most absurd things.
&lt;br/&gt;
&lt;br/&gt;Our bodies are very complex biological machines. We take in energy and let go of energy all the time, even in our sleep. Like any machine whether it be a car or radio or something even as simple as a teeter tauter, the proper energy has to be applied to allow the machine to be operational. Energy can come in the form of fuel or applied energy, that is to say energy in motion, and various other forms as well. The simple fact is though in order to get a function to occur whether calculated or not there must be energy flowing for movement to happen. This includes thoughts and emotions as well as say picking up a rock and throwing it. Even a whistle upon a persons lips requires a whole lot more energy than what you might actual think it takes to make the sound happen. It takes the food that you put into your body, that comes from a time being spent storing that energy, in the food from the sun to give a person fuel, so the energy synopsis fires correctly to tell your muscles, in your face, to form the correct shape, to perform the whistle, along with the lungs and the muscle designed to move the lungs, to draw in the air, and then push it out again, to make the sound. It also takes the thought and the understanding of how to whistle in order to do it at all. So, when a person says "that looks hard to do", they are in fact correct. To some level everything is hard to do, and it is defiantly much much harder to do what you might consider usually simple, if you do not have the correct energy input to produce the desired output results.
&lt;br/&gt;
&lt;br/&gt;Basically to sum this up, if you do not take care of yourself or your surroundings or the food and water that you need to have in order to properly function you will not be able to do things correctly, let alone anything at all. If you want to do things, enjoy life and live then the only way you or I or anyone things that is living can do this is if the proper fuel rest and care is put into action and applied correctly.
&lt;br/&gt;
&lt;br/&gt;SO, feed yourself and drink fluids take care of your selves dang it!!!
&lt;br/&gt;
&lt;br/&gt;"To thine own self be true" which means be yourself and take care too!!! In order to be true ones self one has to feed the self in a proper meter and measure. JUST DO IT!!!!Become aware of what you actually need, do not over or under do it by making up excuses. Find a way, ask for help, and allow yourself to be healthy!! That is what your body instinctively wants as well as you personally, regardless if you are conscious of it.
&lt;br/&gt;
&lt;br/&gt;Most of the time people unconsciously go through their day hurting themselves, and as a result hurt others and so on , due to some kind of lacking within in their systems. The best way to figure out what you lack is to try to listen and find ways to understand what your body is telling you. Sometimes it is easier to allow someone who can observe you to inform you of what they see, while you are learning to understand your own signals. It's all there and if you create or put yourself in a place that can allow for you to relax enough to really listen to what your signals are you will soon find yourself "in tune with you". It's like tuning in to a radio station, if you do not have electricity or power to operate the radio you will not be able to tune in to the station. If there is no station to broadcast then even if you have the right fuel or radio then there will be no signal to pick up. Since,that is not the issue with our bodies minds or emotions, this lack of broadcast will never come into play, however the lack of the correct fuel or understanding of what the signals are may be a very apparent factor. Good luck with understanding and applying this correctly.
&lt;br/&gt;
&lt;br/&gt;Know that I share this with you all because my wish is to see people happier and healthier, as well as being there with you all. Know that the process takes time and is not an instant gratification thing. Allow yourself kindness as you would offer compassion to a young child who is still learning about their bodies. If you do that for yourself and others as well there will be great improvement for us all. &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Azara</dc:creator>
    <dc:date>2009-01-03T05:47:55Z</dc:date>
  </entry>
  <entry>
    <title>3D Model Sweepstakes</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/1438085f-dd12-4a2b-83ad-61621c3a64bb" />
    <author>
      <name>flatpyramid</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/1438085f-dd12-4a2b-83ad-61621c3a64bb</id>
    <updated>2008-12-14T07:26:20Z</updated>
    <published>2008-09-01T18:46:19Z</published>
    <summary type="html">&lt;div&gt;Enter for a chance to win $250 credit good for any 3D models at Flat Pyramid
&lt;br/&gt;
&lt;br/&gt;3D model enthusiasts on a budget will be delighted to learn that Flat Pyramid has revolutionized the 3D industry by creating a 3D marketplace where you can buy 3D models for far less than it would cost to make them yourself or hire an expert to design them for you. 3D Model lovers with extra tight purse strings will also find free 3D models that can be downloaded with no obligation. All together, over 30,000 models are available for download.
&lt;br/&gt;
&lt;br/&gt;If you're a 3D model designer, you can also earn money for your talents by making your models available for download on the Flat Pyramid site. Seller accounts are free and can be used immediately to upload and publish your own 3D model content. Sold content can generate significant revenue for designers at all experience levels.
&lt;br/&gt;
&lt;br/&gt;To celebrate this advancement in the industry, Flat Pyramid is offering a 3D model sweepstakes where entrants have a chance to win a $250 credit good for any 3D models available at Flatpyramid. The winner will be randomly selected from all entries and announced on September 30, 2008. Watch our monthly newsletter and check your inbox to find out if you're the lucky sweepstakes winner.
&lt;br/&gt;
&lt;br/&gt;Go to http://www.flatpyramid.com/sweepstakes to find out more about the 3D Model Sweepstakes.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>flatpyramid</dc:creator>
    <dc:date>2008-09-01T18:46:19Z</dc:date>
  </entry>
  <entry>
    <title>Motion Graphics Festival 2009 Call 4 Entry</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/403cd108-8cbe-414c-a0cd-fdd84d2650aa" />
    <author>
      <name>masondixon</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/403cd108-8cbe-414c-a0cd-fdd84d2650aa</id>
    <updated>2008-11-07T00:18:46Z</updated>
    <published>2008-11-07T00:18:46Z</published>
    <summary type="html">&lt;div&gt;
&lt;br/&gt;Call For Entry - 3 Ways to Enter!
&lt;br/&gt;
&lt;br/&gt;Final Entry Deadline: Friday, Nov 19 - $35, $15 for students
&lt;br/&gt;Late Entry Deadline: Friday, Dec 21- $85, $35 for students
&lt;br/&gt;
&lt;br/&gt;[ Easy ]
&lt;br/&gt;Simply enter a link to a video you think is really good!
&lt;br/&gt;http://MGFest.com/09/easy/
&lt;br/&gt;
&lt;br/&gt;[ Medium ]
&lt;br/&gt;Send us a DVD of a video you made.
&lt;br/&gt;http://MGFest.com/09/medium/
&lt;br/&gt;
&lt;br/&gt;[ Hard ]
&lt;br/&gt;Suggest a presentation topic, performance or installation.
&lt;br/&gt;http://MGFest.com/09/hard/
&lt;br/&gt;
&lt;br/&gt; 
&lt;br/&gt;Motion Graphics Festival 2009 Tour
&lt;br/&gt;In its 6th year, MGFest stands as the premier US event showcasing creative motion picture design. The festival presents a year-long, regionally focused program of events. The 5-city tour focuses on motion design, sound design, and film &amp;amp; video technology by hosting: art showcases, exhibits, workshops, classes, panel discussions, studio tours, theater screenings and industry mixers.
&lt;br/&gt;
&lt;br/&gt;Chicago : January 20-25, 2009
&lt;br/&gt;Boston : March 5-8, 2009
&lt;br/&gt;Austin : May 2009
&lt;br/&gt;Atlanta : June 2009
&lt;br/&gt;Washington DC : November 2009
&lt;br/&gt;
&lt;br/&gt;Sign up for 2009 Announcements at 
&lt;br/&gt;--------------------------------------------------------&gt;   http://MGFest.com
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>masondixon</dc:creator>
    <dc:date>2008-11-07T00:18:46Z</dc:date>
  </entry>
  <entry>
    <title>Zoic Studios (LA) Seeking Maya Generalists</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/a500da3b-2496-4df8-906c-6303c7401c41" />
    <author>
      <name>Cedi</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/a500da3b-2496-4df8-906c-6303c7401c41</id>
    <updated>2008-08-07T19:25:03Z</updated>
    <published>2008-08-07T19:25:03Z</published>
    <summary type="html">&lt;div&gt;About Zoic Studios
&lt;br/&gt;Zoic Studios is an Emmy Award winning VFX company, comprised of accomplished artists, supervisors, and producers, who understand all aspects of visual effects and the creative story process.
&lt;br/&gt;
&lt;br/&gt;Our memorable effects appear in notable projects such as: CSI: Crime Scene Investigation, Eureka, Sarah Connor Chronicles, Battlestar Galactica, and Get Smart.
&lt;br/&gt;
&lt;br/&gt;Summary of Position
&lt;br/&gt;To create exciting and complex computer generated visual effects using Maya and/ or Lightwave 3D packages. Be able work with a team on primetime weekly episodic television shows and high profile feature film work.
&lt;br/&gt;
&lt;br/&gt;Generalist with experience towards Animation, Dynamics, Lighting, Tracking, Character animation, Modeling, Texturing, Previz, and 3D Matte Paintings should apply. Knowledge of Mental Ray, a plus.
&lt;br/&gt;
&lt;br/&gt;Responsibilities
&lt;br/&gt;Take 3D shots from previz to final on a weekly schedule.
&lt;br/&gt;Complete assigned shots within the timeframe allotted.
&lt;br/&gt;Work quickly and efficiently within established pipeline.
&lt;br/&gt;Must take direction well and adapt to changes.
&lt;br/&gt;Communicate well with producer and supervisor about schedule and timeframe.
&lt;br/&gt;
&lt;br/&gt;Qualifications
&lt;br/&gt;Ability to work within a team environment.
&lt;br/&gt;Strong experience and understanding of 3D Maya and/or Lightwave packages.
&lt;br/&gt;Experience in episodic television or feature film visual effects, a must.
&lt;br/&gt;Must be able to move to or already live in the Los Angeles area
&lt;br/&gt;
&lt;br/&gt;Submission Process
&lt;br/&gt;Please put your full name, the position in the subject line and submit an online reel along with resume to:
&lt;br/&gt;jobs@zoicstudios.com 
&lt;br/&gt;
&lt;br/&gt;DVD reels are accepted with resume and breakdown.  Please mail to:
&lt;br/&gt;Zoic Studios
&lt;br/&gt;Attn: Recruiting
&lt;br/&gt;3582 Eastham Drive
&lt;br/&gt;Culver City, CA   90232&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Cedi</dc:creator>
    <dc:date>2008-08-07T19:25:03Z</dc:date>
  </entry>
  <entry>
    <title>Human bodies</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/0bc624a5-6b93-4bb1-9805-ee783797fc40" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/0bc624a5-6b93-4bb1-9805-ee783797fc40</id>
    <updated>2008-06-01T08:38:40Z</updated>
    <published>2005-05-24T15:46:43Z</published>
    <summary type="html">&lt;div&gt;Last time I created a 3d human body I made it myself.  It was time consuming...but challenging.  
&lt;br/&gt;
&lt;br/&gt;That was a good time ago.  I have seen some sites that offer a way for you to pay for a 3d model to use in your Maya creations.  However they are a pretty penny and may delay many projects if I decide to save up for one.
&lt;br/&gt;
&lt;br/&gt;Anyone know if Poser 5 can export bodies into a format that can be read by Maya?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-05-24T15:46:43Z</dc:date>
  </entry>
  <entry>
    <title>whatss up yall!!!!!!!!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/a0894cd1-4caa-474f-b95b-9255fee004cd" />
    <author>
      <name>FFGTJFYTJUTYJTYJ</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/a0894cd1-4caa-474f-b95b-9255fee004cd</id>
    <updated>2008-06-01T08:30:06Z</updated>
    <published>2008-06-01T08:30:06Z</published>
    <summary type="html">&lt;div&gt;Hello, just joined......how are you?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>FFGTJFYTJUTYJTYJ</dc:creator>
    <dc:date>2008-06-01T08:30:06Z</dc:date>
  </entry>
  <entry>
    <title>Building a PC for Maya</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/99766b7c-5c53-4442-9055-570290ad3647" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/99766b7c-5c53-4442-9055-570290ad3647</id>
    <updated>2008-05-27T20:02:49Z</updated>
    <published>2008-05-11T23:12:09Z</published>
    <summary type="html">&lt;div&gt;I'm undertaking the task of builing a PC primarily for learning Maya on. 
&lt;br/&gt;
&lt;br/&gt;I havn't built a computer in a while (3 or 4 years) so am trying to get up to speed on things. 
&lt;br/&gt;
&lt;br/&gt;Any suggestions on a good bang for the buck for hardware choices, with an eye towards quick software rendering times? Good hardware rendering would be nice to I guess, but I don't know if I need to spend a fortune on a graphics card (is skimping on this OK? It seems like most low-mid end graphics cards today should do the trick for all but the most complex scenes right?) 
&lt;br/&gt;
&lt;br/&gt;I'm going to be running Maya 4.5 on XP. 
&lt;br/&gt;
&lt;br/&gt;I'm learning right now, so this isn't going to be a machine I'm going to be doing any real complex production on, and I am on a pretty tight budget. I'm hoping to come in under $700, prefferably lower (not including a monitor). 
&lt;br/&gt;
&lt;br/&gt;Any tips/pointers would be greatly appreciated. &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2008-05-11T23:12:09Z</dc:date>
  </entry>
  <entry>
    <title>Cylindar with a Lip - Is this possible in NURBS?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/c1ec930d-58e2-4442-952b-1de3bf33baf7" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/c1ec930d-58e2-4442-952b-1de3bf33baf7</id>
    <updated>2008-02-27T03:50:45Z</updated>
    <published>2008-02-21T07:04:40Z</published>
    <summary type="html">&lt;div&gt;I have a simple cylindar that I would like to make.  Imagine a cylindrical cannister but with a lip/rim on each "cap" of it.  Is this sort of thing possible in NURBS.  Im a bit new to using NURBS and am trying to stick with NURBS  for the sake of learning how to work with them (they still baffle me at times).  
&lt;br/&gt;
&lt;br/&gt;Things I have tried:
&lt;br/&gt;
&lt;br/&gt;*Revolving a thin rounded rectangle around the Y axis (kind of a rough method)
&lt;br/&gt;*Using a capped NURBS cylindar and adding isoparms to the cap and control the vertices to make the "lip".  Would be hard to maintain symetry between the 2 lips using this method.
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;Any ideas?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 11 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2008-02-21T07:04:40Z</dc:date>
  </entry>
  <entry>
    <title>Two days left!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/a517a024-2339-4b7b-ac1e-005749d0a144" />
    <author>
      <name>aniBOOM</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/a517a024-2339-4b7b-ac1e-005749d0a144</id>
    <updated>2008-02-10T13:24:01Z</updated>
    <published>2008-02-10T13:24:01Z</published>
    <summary type="html">&lt;div&gt;Aniboom is giving away a Wacom! 
&lt;br/&gt;Place a bet on your fav. animation and you may just win
&lt;br/&gt;http://forums.aniboom.com/Default.aspx?g=posts&amp;amp;t=392
&lt;br/&gt;
&lt;br/&gt;Leo&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>aniBOOM</dc:creator>
    <dc:date>2008-02-10T13:24:01Z</dc:date>
  </entry>
  <entry>
    <title>MAYA CG Modeling and Animation Class just added to Multimedia  Dept.</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/f425fc2d-62a3-45eb-a787-cc62335d6fed" />
    <author>
      <name>surraco450</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/f425fc2d-62a3-45eb-a787-cc62335d6fed</id>
    <updated>2008-02-04T17:34:58Z</updated>
    <published>2008-02-04T17:34:58Z</published>
    <summary type="html">&lt;div&gt;-------------
&lt;br/&gt;MAYA CG Modeling and Animation Class just added to Multimedia  Dept.
&lt;br/&gt;Taught by a Disney Animator at LA Mission College. Off the 210 in Sylmar CA.
&lt;br/&gt;Cost effective a 3 unit class at $20 each only, starts Feb. 4th. 6-10 p.m.
&lt;br/&gt;More information at ... www.lamission.edu/multimedia
&lt;br/&gt;
&lt;br/&gt;or contact Vice. Chair. Curtis Stage at  stagecj@lamission.edu
&lt;br/&gt;--------------
&lt;br/&gt;
&lt;br/&gt;FROM: James Noack, Student Tutor and President of BTTClub at LA Mission
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>surraco450</dc:creator>
    <dc:date>2008-02-04T17:34:58Z</dc:date>
  </entry>
  <entry>
    <title>Maya learning edition</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/d920a6dc-d697-48ab-8548-ad37c0393847" />
    <author>
      <name>tribal_rustle</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/d920a6dc-d697-48ab-8548-ad37c0393847</id>
    <updated>2008-01-11T01:28:47Z</updated>
    <published>2008-01-11T01:16:14Z</published>
    <summary type="html">&lt;div&gt;I just noticed on the Autodesk website there is a freely downloadable learning version of Maya.
&lt;br/&gt;
&lt;br/&gt;this seems very cool at first glance, anyone else opt to grab that ?
&lt;br/&gt;
&lt;br/&gt;http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;amp;id=7639525&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>tribal_rustle</dc:creator>
    <dc:date>2008-01-11T01:16:14Z</dc:date>
  </entry>
  <entry>
    <title>2nd Annual Aniboom Awards! Starts now!!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/11e4fa9e-b22b-415b-bbe8-73bc41bc3890" />
    <author>
      <name>aniBOOM</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/11e4fa9e-b22b-415b-bbe8-73bc41bc3890</id>
    <updated>2007-09-24T14:08:22Z</updated>
    <published>2007-09-24T14:08:22Z</published>
    <summary type="html">&lt;div&gt;aniboom.com is having its annual competition, which began just a few days ago. You can be one of this year's 
&lt;br/&gt;
&lt;br/&gt;winners! The competition is open to beginners, students and professionals - whoever you are, as long as you 
&lt;br/&gt;
&lt;br/&gt;animate!
&lt;br/&gt;Just upload your movie to aniboom.com to join the competition! 
&lt;br/&gt;Out of 1700 entries from 70 countries, last year's winner Jossie Malis took home a grand prize of $25,000. Also, this year, we have gathered an impressive panel of industry experts from seasoned animators to media executives to select the best of the best. 
&lt;br/&gt;You can read more about the awards here: http://www.aniboom.com/Competition . 
&lt;br/&gt;
&lt;br/&gt;Leo&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>aniBOOM</dc:creator>
    <dc:date>2007-09-24T14:08:22Z</dc:date>
  </entry>
  <entry>
    <title>Career Question</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/d78ecc86-2fce-4785-9a25-dcb925f9814f" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/d78ecc86-2fce-4785-9a25-dcb925f9814f</id>
    <updated>2007-08-30T21:23:40Z</updated>
    <published>2007-08-30T20:42:54Z</published>
    <summary type="html">&lt;div&gt;I've been playing with Maya off and on for a while. I have some foundation in programming and know mel and expressions pretty well. 
&lt;br/&gt;
&lt;br/&gt;I'm living in Santa Barbara right now, which has a good series of Maya 3d animation classes at the local community college. But the thing is, even though I love Maya, I don't have any experience in visual art whatsoever. I can't draw worth a damn and know nothing about composition and design. 
&lt;br/&gt;
&lt;br/&gt;Is there a niche in 3d animation houses that don't require a great eye for composition and design? I love working with Maya, and have put some time into learning it, I think I'm past the biggest hump in the learning curve, but I'm trying to figure out whether its something I should pursue. 
&lt;br/&gt;
&lt;br/&gt;I would very much like to get into making 3d visualisations for science education. Is there a market for that? 
&lt;br/&gt;
&lt;br/&gt;Are there positions in the pipeline for people to figure out technical things without getting too much into design (and that are not pure proggramming positions)
&lt;br/&gt;
&lt;br/&gt;I was thinking of completing my associates in math (which I want to do anyway) and learning 3d animation techniques at the same time. Is there a niche for that sort of skillset? Programming+math+3d anim techniques (wiithout a good background in design)&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2007-08-30T20:42:54Z</dc:date>
  </entry>
  <entry>
    <title>Just a Reminder for serious folks</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/0e50a8b9-5297-4e35-b555-ef2be225b30f" />
    <author>
      <name>Killa Cham</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/0e50a8b9-5297-4e35-b555-ef2be225b30f</id>
    <updated>2007-08-21T09:01:06Z</updated>
    <published>2007-08-03T07:25:51Z</published>
    <summary type="html">&lt;div&gt;http://www.siggraph.org/s2007/
&lt;br/&gt;
&lt;br/&gt;http://esub.siggraph.org/cgi-bin/cgi/idESearch.html
&lt;br/&gt;pick your poison
&lt;br/&gt;
&lt;br/&gt;I really dug these two:
&lt;br/&gt;http://www.organicmotion.com/
&lt;br/&gt;WHAT!!!! 
&lt;br/&gt;
&lt;br/&gt;http://www.naturalpoint.com/
&lt;br/&gt;Good on the pocket&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</summary>
    <dc:creator>Killa Cham</dc:creator>
    <dc:date>2007-08-03T07:25:51Z</dc:date>
  </entry>
  <entry>
    <title>August 5th Animation Army Event at Q's Bar and Billiards!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/ae62ae5d-1bbe-4531-bb75-bde508a804ff" />
    <author>
      <name>Animation Army</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/ae62ae5d-1bbe-4531-bb75-bde508a804ff</id>
    <updated>2007-07-30T22:17:13Z</updated>
    <published>2007-07-30T22:17:13Z</published>
    <summary type="html">&lt;div&gt;August 5th Animation Army Event at Q's Bar and Billiards (Santa Monica) 
&lt;br/&gt;
&lt;br/&gt;Come join us on Sunday, August 5, 2007, at Q's Billiard Club (upstairs), 11835 Wilshire Blvd., Los Angeles, CA 90025. 
&lt;br/&gt;
&lt;br/&gt;Time: 8:00 p.m. - 10:00 p.m. 
&lt;br/&gt;
&lt;br/&gt;THIS MONTH our presenter is Wendy Taylor from ProfessionalAnimations.com, a site created for you, the independent animation artist, so you can showcase your animated GIFs and Flash movies worldwide, earn income, and make a name for yourself through your creative work. ProfessionalAnimations specialize only in animations. Come hear about this exciting new company and find out how to get your animations sold! 
&lt;br/&gt;
&lt;br/&gt;Last month's presenter: Akiko Ashley. Akiko is the producer/creator/writer of Luminetik Animation Studio's new short film "Kuriocity". 
&lt;br/&gt;
&lt;br/&gt;We had large turnouts for the last few screenings at the Big Foot Lodge in Los Feliz, and we're expecting another big crowd this month at Q's in West L.A.! 
&lt;br/&gt;
&lt;br/&gt;You can also contribute to our newsletter "The Intelligence Report". Send us articles, your cartoon strips and news of other events going on in animation. Or send us some of your completed animation for our compilation DVD.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Animation Army</dc:creator>
    <dc:date>2007-07-30T22:17:13Z</dc:date>
  </entry>
  <entry>
    <title>Chinese and Maya</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/5c75ff3a-e28a-45a0-b2e3-baf6c977a0ec" />
    <author>
      <name>shazlaw</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/5c75ff3a-e28a-45a0-b2e3-baf6c977a0ec</id>
    <updated>2007-07-05T13:17:39Z</updated>
    <published>2007-02-10T01:24:08Z</published>
    <summary type="html">&lt;div&gt;Does anyone know how to insert Chinese characters (Unicode) into Maya?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>shazlaw</dc:creator>
    <dc:date>2007-02-10T01:24:08Z</dc:date>
  </entry>
  <entry>
    <title>World Premiere Animated Feature</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/81faad03-0f8f-4abe-9394-d5d81d32d8ce" />
    <author>
      <name>Animation Army</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/81faad03-0f8f-4abe-9394-d5d81d32d8ce</id>
    <updated>2007-06-26T19:08:17Z</updated>
    <published>2007-06-26T19:08:17Z</published>
    <summary type="html">&lt;div&gt;Animators. You have the talent. You have the training. You have the skills, and now you need the connections. Already have connections? then come meet some cool new people, see what is going on and what is coming up. Come join the Animation Army. The first Sunday of every month, meet animators, voice over actors, producers over drinks in a friendly environment. Anyone involved in animation is welcome to join the ranks. Bring your sketches, ideas, scripts, finished products whatever you have and show them to people in your industry…and the best part is, IT"S TOTALLY FREE. 
&lt;br/&gt;
&lt;br/&gt;&amp;amp;lt;a href="http://photobucket.com" target="_blank"&gt;&amp;amp;lt;img src="http://i196.photobucket.com/albums/aa124/animationarmy/poster7107.jpg " border="0" alt="Photo Sharing and Video Hosting at Photobucket"&gt;&amp;amp;lt;/a&gt;
&lt;br/&gt;
&lt;br/&gt;Our next meeting is July 1st at the Bigfoot lounge in Silver Lake at 8 pm. At 9 catch the premiere of Luminetik Animation Studio's new animated film "Kuriocity", and afterward meet Akiko Ashley creator and producer. 
&lt;br/&gt;
&lt;br/&gt;&amp;amp;lt;img src="http://i196.photobucket.com/albums/aa124/animationarmy/Kuriocitybutton.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"&gt;&amp;amp;lt;/a&gt; 
&lt;br/&gt;
&lt;br/&gt;&amp;amp;lt;img src="http://i196.photobucket.com/albums/aa124/animationarmy/alleyraymessagemsiu6.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"&gt;&amp;amp;lt;/a&gt; 
&lt;br/&gt;
&lt;br/&gt;You can also contribute to our newsletter "The IntelligenceReport", send us articles, your cartoon strips and news of other events going on in animation. Or send us some of your completed animation for our compilation DVD. For more information go to &amp;amp;lt;a href= http://www.msplinks.com/MDFodHRwOi8vd3d3LmFuaW1hdGlvbmFybXkuY29t&gt;AnimationArmy.com&amp;amp;lt;/a&gt; or our myspace page at &amp;amp;lt;a href= http://myspace.com/animationarmy&gt;Myspace Page&amp;amp;lt;/a&gt;. See you on the first.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Animation Army</dc:creator>
    <dc:date>2007-06-26T19:08:17Z</dc:date>
  </entry>
  <entry>
    <title>NURBS-STICH, ATTACH OR BLEND?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/db3a38d6-5a8a-4cb4-bc33-06f102e19793" />
    <author>
      <name>Sybren</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/db3a38d6-5a8a-4cb4-bc33-06f102e19793</id>
    <updated>2007-06-16T00:42:25Z</updated>
    <published>2006-06-09T13:46:03Z</published>
    <summary type="html">&lt;div&gt;I have multiple nurb spheres wich I need to connect, smootly.
&lt;br/&gt;What is the most easy way to do this. And which "deathtraps" should I look out for?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 10 replies
		&lt;/div&gt;</summary>
    <dc:creator>Sybren</dc:creator>
    <dc:date>2006-06-09T13:46:03Z</dc:date>
  </entry>
  <entry>
    <title>Animation Army</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/2087f04f-1c95-45a4-9be7-abd9b87cda98" />
    <author>
      <name>Animation Army</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/2087f04f-1c95-45a4-9be7-abd9b87cda98</id>
    <updated>2007-06-14T17:51:04Z</updated>
    <published>2007-06-14T17:51:04Z</published>
    <summary type="html">&lt;div&gt;SOCIAL NETWORKING GROUP FOR ANIMATION FOLKS HERE IN L.A.
&lt;br/&gt;
&lt;br/&gt;Totally free gatherings the first Sunday every month!
&lt;br/&gt;
&lt;br/&gt;See the website for event details.
&lt;br/&gt;
&lt;br/&gt;http://www.animationarmy.com
&lt;br/&gt;
&lt;br/&gt;Meet fellow artists, producers, actors, filmmakers, animators, etc. in your same industry in a casual environment.  Chillin in a club or bar.
&lt;br/&gt;
&lt;br/&gt;Have a drink!  Unwind and watch some new cool cartoons!
&lt;br/&gt;
&lt;br/&gt;Go to ANIMATION ARMY.COM to sign up and join in!
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Animation Army</dc:creator>
    <dc:date>2007-06-14T17:51:04Z</dc:date>
  </entry>
  <entry>
    <title>Creative services firm seeks New York based Maya freelancers</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/9760375f-fce7-44e7-ac07-b54b287eff1e" />
    <author>
      <name>GH</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/9760375f-fce7-44e7-ac07-b54b287eff1e</id>
    <updated>2007-03-10T17:37:49Z</updated>
    <published>2007-02-21T20:11:31Z</published>
    <summary type="html">&lt;div&gt;GH avisualagency is seeking short-term, project per project, Maya freelancers to work with us in-house. Primarily in search of modeling and animation but will look at still work as well. We are building a list of skilled freelancers to call on as projects arise. Please email us with URL's to examples of your work or shoot us a dvd in the post. www.ghava.com | info (AT) ghava (d0t) C0M&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>GH</dc:creator>
    <dc:date>2007-02-21T20:11:31Z</dc:date>
  </entry>
  <entry>
    <title>Maya on Linux</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/3db127b7-4dca-4302-9104-e847ea36003b" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/3db127b7-4dca-4302-9104-e847ea36003b</id>
    <updated>2007-02-20T18:27:53Z</updated>
    <published>2007-02-04T02:52:42Z</published>
    <summary type="html">&lt;div&gt;Just a casual question but, who here uses Linux for their Maya works?  I know I just got onto Linux and wondered what kind of differences might be expected for Maya, especially on interface.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2007-02-04T02:52:42Z</dc:date>
  </entry>
  <entry>
    <title>Geodesic Dome question</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/1f327cd5-65f3-46fb-a2a5-6c72f8b913de" />
    <author>
      <name>Sam</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/1f327cd5-65f3-46fb-a2a5-6c72f8b913de</id>
    <updated>2007-02-08T06:38:17Z</updated>
    <published>2007-01-14T20:22:53Z</published>
    <summary type="html">&lt;div&gt;Is there an easy way to make a geodesic dome in Maya 6.0? &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</summary>
    <dc:creator>Sam</dc:creator>
    <dc:date>2007-01-14T20:22:53Z</dc:date>
  </entry>
  <entry>
    <title>Make money from Anime</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/f58e6dda-5a69-491f-9c60-81cf0bd83f0a" />
    <author>
      <name>Killa Cham</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/f58e6dda-5a69-491f-9c60-81cf0bd83f0a</id>
    <updated>2007-01-07T19:26:05Z</updated>
    <published>2007-01-06T08:08:06Z</published>
    <summary type="html">&lt;div&gt;http://fas.org/gamesummit/
&lt;br/&gt;
&lt;br/&gt;Consider educational aides. &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>Killa Cham</dc:creator>
    <dc:date>2007-01-06T08:08:06Z</dc:date>
  </entry>
  <entry>
    <title>MTVU animation contest</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/3894ed74-d974-4eaf-8304-22a8cc055b2a" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/3894ed74-d974-4eaf-8304-22a8cc055b2a</id>
    <updated>2006-12-06T17:17:30Z</updated>
    <published>2006-12-06T17:17:30Z</published>
    <summary type="html">&lt;div&gt;The Decemberists are looking for a student animator to finish their music video for “O Valencia”! Send in your animated versions of "O Valencia!" from 11/10-12/15. The winning animator will get their video premiered on mtvU and mtvU.com and win a brand new IMAC! For more information go to: http://www.mtvu.com/reanimatethedecemberists/&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2006-12-06T17:17:30Z</dc:date>
  </entry>
  <entry>
    <title>Texture question for Maya 6.0</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/4366beb4-005c-44af-b401-6e0757a8b106" />
    <author>
      <name>Sam</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/4366beb4-005c-44af-b401-6e0757a8b106</id>
    <updated>2006-09-30T23:29:11Z</updated>
    <published>2006-09-27T03:49:29Z</published>
    <summary type="html">&lt;div&gt;Is there anyway to map the texture evenly? Whenever I use "Extrude faces" it stretches the texture and makes it look really crappy.
&lt;br/&gt;
&lt;br/&gt;... I had another question but I can't remember it right now (Darnit!!).&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>Sam</dc:creator>
    <dc:date>2006-09-27T03:49:29Z</dc:date>
  </entry>
  <entry>
    <title>Free Textures!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/4e0497f8-c2c1-4d97-b65f-ba92567c7ae8" />
    <author>
      <name>evil_fish</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/4e0497f8-c2c1-4d97-b65f-ba92567c7ae8</id>
    <updated>2006-09-09T06:27:09Z</updated>
    <published>2006-08-19T01:11:02Z</published>
    <summary type="html">&lt;div&gt;Get'm while they are there.
&lt;br/&gt;
&lt;br/&gt;www.psicosonic.net &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator>evil_fish</dc:creator>
    <dc:date>2006-08-19T01:11:02Z</dc:date>
  </entry>
  <entry>
    <title>It's that time again (Siggraph)</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/5349fe71-8cce-467c-89c9-a8a703e3c63f" />
    <author>
      <name>meeshka</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/5349fe71-8cce-467c-89c9-a8a703e3c63f</id>
    <updated>2006-07-19T00:38:05Z</updated>
    <published>2006-07-18T18:32:10Z</published>
    <summary type="html">&lt;div&gt;Who's going?  I'll be there.  
&lt;br/&gt;
&lt;br/&gt;Mishka&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>meeshka</dc:creator>
    <dc:date>2006-07-18T18:32:10Z</dc:date>
  </entry>
  <entry>
    <title>0ne maya, one pc and one mac........?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/4cf50be4-af16-46ae-a1a0-1eb341f9c677" />
    <author>
      <name>kar</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/4cf50be4-af16-46ae-a1a0-1eb341f9c677</id>
    <updated>2006-06-12T21:00:12Z</updated>
    <published>2006-06-06T14:24:08Z</published>
    <summary type="html">&lt;div&gt;hi
&lt;br/&gt;i m new here, 
&lt;br/&gt;i m a lightwave user, but i decided to become a maya user 
&lt;br/&gt;because i want to create a small animation studio down here in taiwan,so i thought maya would be more .... "unlimited".
&lt;br/&gt;i met someone who would be interested by that adventure.
&lt;br/&gt;the problem is he is a mac user and i m am a pc user.
&lt;br/&gt;so anyway, we decided to buy maya unlimited together, and run the software on pc and mac.
&lt;br/&gt;question for 100 $
&lt;br/&gt;do i need 2 maya, if i use pc and my friend mac?
&lt;br/&gt;it s certainly a stupid question, 
&lt;br/&gt;but please if you know the answer 
&lt;br/&gt;could you just help us.
&lt;br/&gt;
&lt;br/&gt;thank you
&lt;br/&gt;sorry for my english, i ll do better the next time.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</summary>
    <dc:creator>kar</dc:creator>
    <dc:date>2006-06-06T14:24:08Z</dc:date>
  </entry>
  <entry>
    <title>Are there any LOST fans out there who can help me?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/8b4fe3f6-2772-4fcb-bdea-bcc346cf2428" />
    <author>
      <name>Sam</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/8b4fe3f6-2772-4fcb-bdea-bcc346cf2428</id>
    <updated>2006-06-11T05:38:43Z</updated>
    <published>2006-06-11T03:00:47Z</published>
    <summary type="html">&lt;div&gt;Hi, I'm trying to make a 3D  waldthrough of the Swan Hatch. Does anyone know where I can get a very detailed map of the Swan Hatch?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>Sam</dc:creator>
    <dc:date>2006-06-11T03:00:47Z</dc:date>
  </entry>
  <entry>
    <title>Motion Builder</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/98518692-8279-4f8f-84e1-8a569bcaa9db" />
    <author>
      <name>Killa Cham</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/98518692-8279-4f8f-84e1-8a569bcaa9db</id>
    <updated>2006-05-16T20:44:05Z</updated>
    <published>2006-05-06T07:26:08Z</published>
    <summary type="html">&lt;div&gt;any comments?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>Killa Cham</dc:creator>
    <dc:date>2006-05-06T07:26:08Z</dc:date>
  </entry>
  <entry>
    <title>Siggraph!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/92ec74de-33fe-4ffb-a0ae-1d17ba2b7699" />
    <author>
      <name>meeshka</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/92ec74de-33fe-4ffb-a0ae-1d17ba2b7699</id>
    <updated>2006-05-06T07:25:16Z</updated>
    <published>2005-07-22T06:34:24Z</published>
    <summary type="html">&lt;div&gt;Ok!  I'm ready!  Who is going?  Where are we meeting up?  WHen are the parties?  Who wants to hang out?  What night are you guys going to Electronic Theater?  What's the weather like down there?  
&lt;br/&gt;
&lt;br/&gt;Ill be down there Sunday or Monday through THursday nite.  I'm friendly, fun, and unscheduled.  Ewww this is starting to sound like a personals ad.
&lt;br/&gt;Anyway, write back.  Let's hangout!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 16 replies
		&lt;/div&gt;</summary>
    <dc:creator>meeshka</dc:creator>
    <dc:date>2005-07-22T06:34:24Z</dc:date>
  </entry>
  <entry>
    <title>Introductions</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/ac2ceebf-5939-4e1d-a64e-551a05f2ce70" />
    <author>
      <name>clearmenser</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/ac2ceebf-5939-4e1d-a64e-551a05f2ce70</id>
    <updated>2006-05-02T14:24:06Z</updated>
    <published>2006-05-02T14:24:06Z</published>
    <summary type="html">&lt;div&gt;Hi there,
&lt;br/&gt;I see some new peeps. Why not take a moment and introduce yourselves? Where're you from? What're you doing in Maya? Experience level? That sort of thing. 
&lt;br/&gt;Me? I've been working in Maya (not Power Animator) since 1999 pretty much every damn day. 
&lt;br/&gt;thanks,
&lt;br/&gt;Clear&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>clearmenser</dc:creator>
    <dc:date>2006-05-02T14:24:06Z</dc:date>
  </entry>
  <entry>
    <title>STARTING AN ANIMATION VFX STUDIO IN SPAIN</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/d19b2832-d21f-4a02-bbaa-8c05a91500cd" />
    <author>
      <name>John</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/d19b2832-d21f-4a02-bbaa-8c05a91500cd</id>
    <updated>2006-04-30T15:18:56Z</updated>
    <published>2006-04-30T15:18:56Z</published>
    <summary type="html">&lt;div&gt;I am a 3d computer graphics artist from New York exploring the idea of setting up an animation, vfx, web design, and print design studio in Barcelona, or Madrid. I am looking for individuals who would be interested in brainstorming and discussing such a venture. If any body is interested or knows somebody who might be interested contact me at gato72003@yahoo.com&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>John</dc:creator>
    <dc:date>2006-04-30T15:18:56Z</dc:date>
  </entry>
  <entry>
    <title>Help me</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/6b53f487-d0ec-4392-ba0a-50f4b3a6e345" />
    <author>
      <name>Sam</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/6b53f487-d0ec-4392-ba0a-50f4b3a6e345</id>
    <updated>2006-04-15T15:02:10Z</updated>
    <published>2006-03-30T21:14:40Z</published>
    <summary type="html">&lt;div&gt;Does anyone know how to animate cpsolvers and cp properties?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>Sam</dc:creator>
    <dc:date>2006-03-30T21:14:40Z</dc:date>
  </entry>
  <entry>
    <title>event listing posted</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/b72c8df7-2189-4926-99fe-16328ac09daf" />
    <author>
      <name>Novysan</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/b72c8df7-2189-4926-99fe-16328ac09daf</id>
    <updated>2006-03-15T23:05:46Z</updated>
    <published>2006-03-15T23:05:46Z</published>
    <summary type="html">&lt;div&gt;I've posted an event  for members of this Tribe, so take a peek at the events!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Novysan</dc:creator>
    <dc:date>2006-03-15T23:05:46Z</dc:date>
  </entry>
  <entry>
    <title>Nate Howe: Freelance Motion Graphics | Director | Animator:  MTV, VH1, A&amp;amp;E, Jeep, Acura, LG Mobile, and more!</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/53985d42-bb4c-404a-a606-689bdfa3098e" />
    <author>
      <name>nhowe</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/53985d42-bb4c-404a-a606-689bdfa3098e</id>
    <updated>2006-02-24T07:41:49Z</updated>
    <published>2006-02-22T07:33:50Z</published>
    <summary type="html">&lt;div&gt;My name is Nathaniel Howe, I am a freelance Art Director &amp;amp; Motion Graphics Designer/Animator based in Los Angeles. I wanted to introduce myself and post a link to my showreel.
&lt;br/&gt;
&lt;br/&gt;Clients/Studios Include:
&lt;br/&gt;Acura
&lt;br/&gt;Jeep
&lt;br/&gt;A&amp;amp;E Television
&lt;br/&gt;MTV
&lt;br/&gt;VH1
&lt;br/&gt;Playboy
&lt;br/&gt;LG Mobile
&lt;br/&gt;NBA
&lt;br/&gt;NFL
&lt;br/&gt;WNBA
&lt;br/&gt;NASCAR
&lt;br/&gt;Belief
&lt;br/&gt;Three Ring Circus
&lt;br/&gt;Makine Studios
&lt;br/&gt;FishEggs
&lt;br/&gt;And More...
&lt;br/&gt;
&lt;br/&gt;Here is a direct link to my showreel
&lt;br/&gt;www.nathanielhowe.com/Movies/...edit.mov
&lt;br/&gt;
&lt;br/&gt;Best
&lt;br/&gt;Nate Howe
&lt;br/&gt;www.NathanielHowe.com&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator>nhowe</dc:creator>
    <dc:date>2006-02-22T07:33:50Z</dc:date>
  </entry>
  <entry>
    <title>Maya....(gulp)</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/428f2026-9fb1-4e02-b51a-970c08831733" />
    <author>
      <name>jmathew</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/428f2026-9fb1-4e02-b51a-970c08831733</id>
    <updated>2006-02-04T13:55:45Z</updated>
    <published>2006-01-19T05:12:28Z</published>
    <summary type="html">&lt;div&gt;Hello everyone, my name's Jake and I am a motion graphics artist. (I heart After Effects) I've noticed that more and more broadcast work is requiring 3D skills so after years of stubbornly staying in the safe realm of 2D, I want to try 3D modeling and animation. 
&lt;br/&gt;
&lt;br/&gt;I'm a little nervous and have heard horror stories from people trying to learn Maya, so I was thinking of learning Cinema 4D first and then Maya. Is this a good idea? I'm not really interested in Cinema 4D, but I've heard that its the easiest to use. (and also one of the most limited 3D packages) 
&lt;br/&gt;
&lt;br/&gt;Do you think its possible teaching myself Maya (buying a bunch of books from Amazon and doing online tutorials) or did you guys get professional training?
&lt;br/&gt;
&lt;br/&gt;If you taught yourself, what books and/or websites do you recommend? Any advise you can give me would be helpful. Thanks.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 22 replies
		&lt;/div&gt;</summary>
    <dc:creator>jmathew</dc:creator>
    <dc:date>2006-01-19T05:12:28Z</dc:date>
  </entry>
  <entry>
    <title>moderator?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/607b3202-998a-47d9-b77a-7d3a2fd54533" />
    <author>
      <name>clearmenser</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/607b3202-998a-47d9-b77a-7d3a2fd54533</id>
    <updated>2006-01-28T17:40:52Z</updated>
    <published>2005-12-11T20:30:45Z</published>
    <summary type="html">&lt;div&gt;Has anyone seen hide or hair of the moderator here? Jack seems to have no friends and hasn't done anything to his profile in over a year. I'd like to take his place and breathe some life back into this tribe. Yea, nay?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 12 replies
		&lt;/div&gt;</summary>
    <dc:creator>clearmenser</dc:creator>
    <dc:date>2005-12-11T20:30:45Z</dc:date>
  </entry>
  <entry>
    <title>New SubD modeling resource</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/8a044d46-4339-4c56-91d3-21dc3afa0564" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/8a044d46-4339-4c56-91d3-21dc3afa0564</id>
    <updated>2006-01-27T19:19:47Z</updated>
    <published>2006-01-27T19:19:47Z</published>
    <summary type="html">&lt;div&gt;Thought I'd let you guys know about a new subdivision modeling resource.
&lt;br/&gt;
&lt;br/&gt;www.subdivisionmodeling.com/
&lt;br/&gt;
&lt;br/&gt;Subdivision Primer, Tutorials, Challenges, WIP section, Beginners WIP section and Techniques.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2006-01-27T19:19:47Z</dc:date>
  </entry>
  <entry>
    <title>NURBS blendshapes?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/5812c667-b5b4-411c-be40-883bd32ec810" />
    <author>
      <name>jesse</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/5812c667-b5b4-411c-be40-883bd32ec810</id>
    <updated>2005-12-20T19:30:30Z</updated>
    <published>2005-12-19T16:20:48Z</published>
    <summary type="html">&lt;div&gt;Ok, so with all the NURBS guys here, do you guys know if it is possible to make a blendshape out of NURBS?  I could probably easily try it out, but was looking for some pointers or anything?  Ok, so maybe I'm just lazy, but still...  Anybody work with these much?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</summary>
    <dc:creator>jesse</dc:creator>
    <dc:date>2005-12-19T16:20:48Z</dc:date>
  </entry>
  <entry>
    <title>old school, new school?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/6294ef78-844c-431f-ab7c-8f349f6d46f0" />
    <author>
      <name>clearmenser</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/6294ef78-844c-431f-ab7c-8f349f6d46f0</id>
    <updated>2005-12-20T19:27:23Z</updated>
    <published>2005-12-12T00:25:57Z</published>
    <summary type="html">&lt;div&gt;What was your first version of Maya that you used? How long have you used it?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 13 replies
		&lt;/div&gt;</summary>
    <dc:creator>clearmenser</dc:creator>
    <dc:date>2005-12-12T00:25:57Z</dc:date>
  </entry>
  <entry>
    <title>NURBS: When/if to convert</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/c8eab3d5-e204-4053-b9df-480ec3af034b" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/c8eab3d5-e204-4053-b9df-480ec3af034b</id>
    <updated>2005-12-07T04:02:46Z</updated>
    <published>2005-11-01T07:53:29Z</published>
    <summary type="html">&lt;div&gt;Hello all
&lt;br/&gt;
&lt;br/&gt;I am constructing a kangaroo of sorts (not sure how cartoonish or realistic the head will be).  So far I decided to try my hand at using NURBS (since all school really taught me was how to use polygons).  I have constructed the body and now it is time for the hands and feet.  
&lt;br/&gt;
&lt;br/&gt;I have pretty good reference pictures but Im not sure if it is a good idea to make my limbs in NURBS like I did the body.  I know I could convert it all to polygons in the end but Im not sure.  Personally I find that NURBS seem harder to attach together with other surfaces but maybe there is a method I have not explored yet.
&lt;br/&gt;
&lt;br/&gt;As for the legs, I had the perfect shape by using the curves tool (creating points on the graph) since I could make the leg initially close and accurate to the way a kangaroo's foot is actually shaped instead of taking a sphere or something and manipulating it through isoparm addition.
&lt;br/&gt;
&lt;br/&gt;Thoughts?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 19 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-11-01T07:53:29Z</dc:date>
  </entry>
  <entry>
    <title>New Here...</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/87d9d7b6-7593-4e30-8299-1c59568ed4ab" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/87d9d7b6-7593-4e30-8299-1c59568ed4ab</id>
    <updated>2005-11-27T18:15:50Z</updated>
    <published>2005-11-23T01:59:17Z</published>
    <summary type="html">&lt;div&gt;Hi. I'm a teacher and freelance graphic designer. I've been interested in getting into 3d modeling and animation for a long time, and now it looks like I've got a shot at learning on the cheap.
&lt;br/&gt;
&lt;br/&gt;My question is this - is Maya the industry standard? I'm hoping to score some freelance rendering work in the near term (6 months or so), and I've knocked around Maya a bit - it looks robust but learn-able.
&lt;br/&gt;
&lt;br/&gt;Advice?
&lt;br/&gt;
&lt;br/&gt;Thanks,
&lt;br/&gt;
&lt;br/&gt;Roeb&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-11-23T01:59:17Z</dc:date>
  </entry>
  <entry>
    <title>Oz Kangaroo Contest Entry</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/2bcc20e5-0484-4108-82cb-7a9a114bc94b" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/2bcc20e5-0484-4108-82cb-7a9a114bc94b</id>
    <updated>2005-11-26T10:44:29Z</updated>
    <published>2005-11-26T07:12:32Z</published>
    <summary type="html">&lt;div&gt;I am hoping to get my submission done in time to enter the contest that Oz Kangaroo created on DA. It is due on the first of the month.
&lt;br/&gt;
&lt;br/&gt;Things left to do:
&lt;br/&gt;Animate the pump and the inflation
&lt;br/&gt;Render it in some format
&lt;br/&gt;
&lt;br/&gt;In the meantime I should contact him about what kind of motion file (avi? mpeg? wma?) he would like to have this submitted in. Thank god for Premiere.
&lt;br/&gt;
&lt;br/&gt;Even if I dont get this done in time, I am going to have something to show for it. I have relearned a few old skills I forgot about and picked up some new ones.
&lt;br/&gt;
&lt;br/&gt;(Pic is in gallery)&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-11-26T07:12:32Z</dc:date>
  </entry>
  <entry>
    <title>particle muzzel flare</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/b184dd1b-07e0-4fa3-a1f4-8c973f65d5fe" />
    <author>
      <name>Ken</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/b184dd1b-07e0-4fa3-a1f4-8c973f65d5fe</id>
    <updated>2005-11-17T22:40:18Z</updated>
    <published>2005-11-16T09:11:55Z</published>
    <summary type="html">&lt;div&gt;I need to create a muzzle from a hardware render for my particles class.  I am not good with maya at all, but I have picked up a few thing here and there.  If anyone has a suggestion on how to creat these muzzle flashes for a gun shot I would appriciate it.  I am not asking you to do a step by step just some suggestions.  a step by step would be nice, just kidin  thanks&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</summary>
    <dc:creator>Ken</dc:creator>
    <dc:date>2005-11-16T09:11:55Z</dc:date>
  </entry>
  <entry>
    <title>Balloon</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/9c8b9a43-adf7-45c7-86b5-7a08cda05e59" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/9c8b9a43-adf7-45c7-86b5-7a08cda05e59</id>
    <updated>2005-11-17T22:15:22Z</updated>
    <published>2005-11-11T20:24:22Z</published>
    <summary type="html">&lt;div&gt;hello there
&lt;br/&gt;
&lt;br/&gt;I am planning on making an animation of an inflating balloon.  I have never worked with the process of making an inflatable object.  
&lt;br/&gt;
&lt;br/&gt;*what method of animation/deforming should I use?
&lt;br/&gt;*Which type of modeling is best for it?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-11-11T20:24:22Z</dc:date>
  </entry>
  <entry>
    <title>Saving Shelves</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/7975e701-2c5b-4962-9773-ba23bf8a0f05" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/7975e701-2c5b-4962-9773-ba23bf8a0f05</id>
    <updated>2005-11-15T19:14:59Z</updated>
    <published>2005-11-15T19:14:59Z</published>
    <summary type="html">&lt;div&gt;Hello there.
&lt;br/&gt;
&lt;br/&gt;I am having no luck in saving my shelve preferences. Can anyone tell me why this is happening:
&lt;br/&gt;
&lt;br/&gt;Error: Can't open the file: E://maya/6.0/prefs/shelves/shelf_Dynamics //
&lt;br/&gt;
&lt;br/&gt;Part of me thinks it is because I repartitioned my hard drive so that the "My Documents" folder shows up on E instead of the C drive. Anyonw know?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-11-15T19:14:59Z</dc:date>
  </entry>
  <entry>
    <title>Post a pic of your Maya?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/bb43f20f-ad30-4a5f-9daa-1044acc31e7c" />
    <author>
      <name>clearmenser</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/bb43f20f-ad30-4a5f-9daa-1044acc31e7c</id>
    <updated>2005-11-07T05:25:30Z</updated>
    <published>2005-10-06T01:18:14Z</published>
    <summary type="html">&lt;div&gt;I'm very interested as to how others work. Could you do us all a tremendous grace and take a moment to screen grab and post a frame in your Maya's life and tell us a little about what's going on? 
&lt;br/&gt;
&lt;br/&gt;Caveat: We all move the GUI around alot, I'm sure, but whatever is a telling shot would be cool.
&lt;br/&gt;
&lt;br/&gt;Oh, and so I'm not a blazing hippo-crite I've posted one of mine. It's not quite as cool as I'd like, but it's something. I'm still working on Shaggy Dog and this is me editing the emitter of the red blood cells in a vein flythrough. 
&lt;br/&gt;
&lt;br/&gt;thanks,
&lt;br/&gt;Clear&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator>clearmenser</dc:creator>
    <dc:date>2005-10-06T01:18:14Z</dc:date>
  </entry>
  <entry>
    <title>Holy Crap - Alias bought by Autodesk</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/bdc6d35d-4cdc-4c70-bd48-61c940e99b4d" />
    <author>
      <name>geo</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/bdc6d35d-4cdc-4c70-bd48-61c940e99b4d</id>
    <updated>2005-10-10T20:45:46Z</updated>
    <published>2005-10-05T05:38:33Z</published>
    <summary type="html">&lt;div&gt;Just got this in my email:
&lt;br/&gt;
&lt;br/&gt; Dear Alias Customer,
&lt;br/&gt;
&lt;br/&gt;Today Autodesk and Alias announced the signing of a definitive agreement for Autodesk to acquire Alias.
&lt;br/&gt;
&lt;br/&gt;Alias is a leading developer of 3D graphics technology, headquartered in Toronto, Canada. Alias develops and delivers software and services for film and video, interactive games, media and the Web. It also develops software and services for consumer products, industrial design, automotive, architecture and visualization customers.
&lt;br/&gt;
&lt;br/&gt;With more than six million users, Autodesk is the world's leading software and services company for the manufacturing, infrastructure, building, digital media and wireless data services fields. Autodesk&amp;amp;#146;s solutions help customers to create, manage and share their digital assets more effectively. The acquisition of Alias will continue to round out our product lines across industry segments.
&lt;br/&gt;
&lt;br/&gt;As many of you are aware, in the media and entertainment industry, most leading film studios, game developers and high-end visual effects companies use Alias&amp;#146; Maya®, MotionBuilder® and FBX® software. Most also use Autodesk&amp;amp;#146;s complementary Inferno®, Flame®, Lustre® and 3ds Max® products. The most demanding industrial designers in the world use Alias&amp;#146; StudioTools&amp;amp;#153;, primarily in the automotive and consumer products segments. Bringing this technology to Autodesk will strengthen the manufacturing business by integrating conceptual design as a front-end to Inventor Series and the PLM solution.
&lt;br/&gt;
&lt;br/&gt;The acquisition also brings to Autodesk a highly talented group of individuals, a wealth of technologies and a great set of products. By combining the technology and talents of two successful, financially healthy companies, we will be better able to continue delivering solutions that address your ever-changing and increasingly complex needs. And yes, Autodesk plans to continue to support and develop Alias products as well as utilize the strength of the combined organization to provide customers with continued innovation and technology development.
&lt;br/&gt;
&lt;br/&gt;The transaction is expected to close in the next four to six months. Until that time, Autodesk and Alias will continue operating as independent companies and will remain focused on our current customer needs. We do not anticipate any changes with respect to planned product releases for either company. Please continue using your existing contacts for sales, services and support. We will update you on the progress of this acquisition, both directly and online at http://www.autodesk.com/autodeskandalias.
&lt;br/&gt;
&lt;br/&gt;On behalf of Autodesk and Alias, we would like to thank you for your business and reiterate our commitment to ensuring that this event &amp;#150; which is exciting for both our companies &amp;#150; will prove even more so for you.
&lt;br/&gt;
&lt;br/&gt;Sincerely,
&lt;br/&gt;
&lt;br/&gt;Carol Bartz
&lt;br/&gt;Chairman and CEO
&lt;br/&gt;Autodesk, Inc. 	Doug Walker
&lt;br/&gt;President and CEO
&lt;br/&gt;Alias
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</summary>
    <dc:creator>geo</dc:creator>
    <dc:date>2005-10-05T05:38:33Z</dc:date>
  </entry>
  <entry>
    <title>nice 2D animation</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/d1fc3c6b-56f9-461c-b715-0563927529b8" />
    <author>
      <name>8a</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/d1fc3c6b-56f9-461c-b715-0563927529b8</id>
    <updated>2005-10-06T19:40:22Z</updated>
    <published>2005-10-06T19:40:22Z</published>
    <summary type="html">&lt;div&gt;
&lt;br/&gt;http://www.mikeisgod.com/movies/flashbackplay.asp&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>8a</dc:creator>
    <dc:date>2005-10-06T19:40:22Z</dc:date>
  </entry>
  <entry>
    <title>Launching a MEL script into an existing instance of Maya</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/2b2ec355-9974-4303-9949-6b72a34157cb" />
    <author>
      <name>evil_fish</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/2b2ec355-9974-4303-9949-6b72a34157cb</id>
    <updated>2005-09-22T12:17:52Z</updated>
    <published>2005-09-14T23:59:38Z</published>
    <summary type="html">&lt;div&gt;Hi All,
&lt;br/&gt;
&lt;br/&gt;I thought I'd ask here, I am making a full featured colorized MEL editor and was wondering if anyone knows a way to make Maya run an existing MEL script from an external program?
&lt;br/&gt;
&lt;br/&gt;I have tried relaunching Maya with the MEL script and this works, but I get a new instance of Maya. What I would like, is the way Photoshop handles that kind of thing, it will simply open the new image inside it's existing application.
&lt;br/&gt;
&lt;br/&gt;I have searched the command line parameters and found them quite few. I thought Maya was supposed to be a command line monster, but that is not turning out to be the case.
&lt;br/&gt;
&lt;br/&gt;I can use API calls to force the script editor to the top and then blast he code in that way, but it seems so "crude" I was hoping for a more integrated way, like blue mel studio.
&lt;br/&gt;
&lt;br/&gt;Thanks&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</summary>
    <dc:creator>evil_fish</dc:creator>
    <dc:date>2005-09-14T23:59:38Z</dc:date>
  </entry>
  <entry>
    <title>90-second animation</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/b83905d1-225a-439e-9dee-4ba40ad87976" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/b83905d1-225a-439e-9dee-4ba40ad87976</id>
    <updated>2005-09-21T14:40:41Z</updated>
    <published>2005-09-19T18:24:11Z</published>
    <summary type="html">&lt;div&gt;Please contact me if you're interested in animating a page and a half script. There are 3 or 4 characters in a fairly complex -- but not too difficultly rendered -- interior.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-09-19T18:24:11Z</dc:date>
  </entry>
  <entry>
    <title>Batch render ickiness</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/d90d2f77-018b-4c0a-8f08-4ee949b39779" />
    <author>
      <name>geo</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/d90d2f77-018b-4c0a-8f08-4ee949b39779</id>
    <updated>2005-09-21T14:14:40Z</updated>
    <published>2005-06-03T22:47:38Z</published>
    <summary type="html">&lt;div&gt;When I go to batch render, Maya will go anywhere from 50-100 frames and then bomb out.  I can restart from where it bombed, and it will render fine, so it's not a bad frame, but it'll only go for about the same amount before it dies again.  Same problem if I start the render from the command line.   Same problem on a number of different files and the 6.0 to 6.5 upgrade hasn't fixed it.
&lt;br/&gt;
&lt;br/&gt;My workaround is to write a script that only renders in 30-50 frame chunks or use smedge to do the same.   Still, it's kind of annoying, I'd like to be able to batch render a long scene without having to jump through hoops.
&lt;br/&gt;
&lt;br/&gt;Anyone else run into this?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</summary>
    <dc:creator>geo</dc:creator>
    <dc:date>2005-06-03T22:47:38Z</dc:date>
  </entry>
  <entry>
    <title>Siggraph for drinks</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/1f2d1440-2ea4-4427-b3bb-095ac75f7cfc" />
    <author>
      <name>Ruby</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/1f2d1440-2ea4-4427-b3bb-095ac75f7cfc</id>
    <updated>2005-07-25T17:29:43Z</updated>
    <published>2005-05-25T16:34:56Z</published>
    <summary type="html">&lt;div&gt;Hi everybody,
&lt;br/&gt;Just wondering who's going to Siggraph and if we should try to meet up for drinks one night.  Me and Dana met really nice people last year!
&lt;br/&gt;
&lt;br/&gt;Ruby&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</summary>
    <dc:creator>Ruby</dc:creator>
    <dc:date>2005-05-25T16:34:56Z</dc:date>
  </entry>
  <entry>
    <title>Learning Maya with Books</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/e991da87-7e10-4103-a974-5d9d093015e1" />
    <author>
      <name>NicoleNorman</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/e991da87-7e10-4103-a974-5d9d093015e1</id>
    <updated>2005-07-01T19:00:46Z</updated>
    <published>2005-06-27T22:07:09Z</published>
    <summary type="html">&lt;div&gt;What are the best books to read to learn how to use Maya&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</summary>
    <dc:creator>NicoleNorman</dc:creator>
    <dc:date>2005-06-27T22:07:09Z</dc:date>
  </entry>
  <entry>
    <title>How Long before you hit end process?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/3cfba09c-9c97-46f4-8b63-cd9c45222d04" />
    <author>
      <name>JamieLin</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/3cfba09c-9c97-46f4-8b63-cd9c45222d04</id>
    <updated>2005-06-10T20:29:03Z</updated>
    <published>2005-06-03T22:38:31Z</published>
    <summary type="html">&lt;div&gt;Haha, I hate it when i average normals....forget to save.. Then wait forever and wonder if its still processing or crashed. 
&lt;br/&gt;
&lt;br/&gt;How long do you wait before you just decide to say f*#k it and restart?  lol  I know you guys have been there before !! &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 21 replies
		&lt;/div&gt;</summary>
    <dc:creator>JamieLin</dc:creator>
    <dc:date>2005-06-03T22:38:31Z</dc:date>
  </entry>
  <entry>
    <title>Hair Help???</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/0d2b8c68-8011-467a-bd21-bce36cc571ac" />
    <author>
      <name>clearmenser</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/0d2b8c68-8011-467a-bd21-bce36cc571ac</id>
    <updated>2005-05-22T00:00:22Z</updated>
    <published>2005-05-16T18:51:56Z</published>
    <summary type="html">&lt;div&gt;Hi,
&lt;br/&gt;
&lt;br/&gt;Has anyone else here had experience simulating hair in Maya 6??? I'm deep in production on Shaggy Dog. There's a character with a big ass tail and the shorter hairs are getting all freaky and curling in on themselves into tight little balls. The longer hairs look okay, but the short ones are a mess. 
&lt;br/&gt;
&lt;br/&gt;The tail has about 400 splines. Any questions? Any comments? Any suggestions?
&lt;br/&gt;
&lt;br/&gt;I get the feeling a few folks on here are just starting out, but there may be some old schoolers too. I've been using Maya since 1.0 in last dregs of '98. 
&lt;br/&gt;
&lt;br/&gt;thanks,
&lt;br/&gt;Clear&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 14 replies
		&lt;/div&gt;</summary>
    <dc:creator>clearmenser</dc:creator>
    <dc:date>2005-05-16T18:51:56Z</dc:date>
  </entry>
  <entry>
    <title>isfahan animation, inspired by persian architechure</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/04d57e5c-3fdc-44b6-80d3-e6ffd99d989e" />
    <author>
      <name>8a</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/04d57e5c-3fdc-44b6-80d3-e6ffd99d989e</id>
    <updated>2005-05-21T14:42:29Z</updated>
    <published>2005-05-14T21:09:29Z</published>
    <summary type="html">&lt;div&gt;check it out...
&lt;br/&gt;
&lt;br/&gt;www.etereaestudios.com/docs_h...isfahan_htm/isfahan_movie_index.htm#&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>8a</dc:creator>
    <dc:date>2005-05-14T21:09:29Z</dc:date>
  </entry>
  <entry>
    <title>Maya for free?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/89191fdc-e73c-40a3-994a-5f43530fd65b" />
    <author>
      <name>NicoleNorman</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/89191fdc-e73c-40a3-994a-5f43530fd65b</id>
    <updated>2005-05-10T00:56:49Z</updated>
    <published>2005-04-30T22:34:58Z</published>
    <summary type="html">&lt;div&gt;is there a way i can get maya 6.5 for free??&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 17 replies
		&lt;/div&gt;</summary>
    <dc:creator>NicoleNorman</dc:creator>
    <dc:date>2005-04-30T22:34:58Z</dc:date>
  </entry>
  <entry>
    <title>best Maya tutorials?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/ffc711df-49a7-467d-9244-fefe1ea01e77" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/ffc711df-49a7-467d-9244-fefe1ea01e77</id>
    <updated>2005-05-03T12:39:23Z</updated>
    <published>2005-02-28T22:56:03Z</published>
    <summary type="html">&lt;div&gt;taking a class &amp;amp; working through a Maya 5 book, but still hitting brick walls. any recommendations for good books or, if in LA, actual tutors?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-02-28T22:56:03Z</dc:date>
  </entry>
  <entry>
    <title>looking for support files for Maya 5 Rigging book</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/6859d414-f91b-4082-9e90-a05d32fab90f" />
    <author>
      <name>Sheldon</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/6859d414-f91b-4082-9e90-a05d32fab90f</id>
    <updated>2005-05-02T21:43:21Z</updated>
    <published>2005-05-02T21:43:21Z</published>
    <summary type="html">&lt;div&gt;as in, Melvin and all his different iterations as the chapters proceed. i bought it used on Amazon and both the discs were cracked. hate to send back an otherwise good book, so i took my half-refund and am looking for alternatives.
&lt;br/&gt;
&lt;br/&gt;only need the chapter support files, including all the models/projects
&lt;br/&gt;
&lt;br/&gt;happy to swap you some DJ mixes or tell you stories or something
&lt;br/&gt;not a very good storyteller, though
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;s
&lt;br/&gt;
&lt;br/&gt;www.sheldondrake.com&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Sheldon</dc:creator>
    <dc:date>2005-05-02T21:43:21Z</dc:date>
  </entry>
  <entry>
    <title>Maya 6.0 Paint Effects question</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/149ad591-f816-470a-8644-69751051020c" />
    <author>
      <name>Wing</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/149ad591-f816-470a-8644-69751051020c</id>
    <updated>2005-05-01T04:21:41Z</updated>
    <published>2005-04-08T18:45:15Z</published>
    <summary type="html">&lt;div&gt;Hi, I'm trying to render a short clip in which the camera pans through a forest built with nurb planes (tree silhouettes made with imported tif images) and shrubs from paint fx (for filling in the gaps between the tree planes). But when I render the clip the shrubs would appear on top of the trees that are in the front. Is there a reason for that and, how can it be fixed? Sorry if this sounds silly...any help would be greatly appreciated.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 5 replies
		&lt;/div&gt;</summary>
    <dc:creator>Wing</dc:creator>
    <dc:date>2005-04-08T18:45:15Z</dc:date>
  </entry>
  <entry>
    <title>Anyone get their 6.5 shipment?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/6c8dfb17-2fa0-4858-9aeb-5b6f11a67caa" />
    <author>
      <name>stuartscanlon</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/6c8dfb17-2fa0-4858-9aeb-5b6f11a67caa</id>
    <updated>2005-04-27T15:36:49Z</updated>
    <published>2005-04-26T18:43:17Z</published>
    <summary type="html">&lt;div&gt;anyone? class? buehler?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>stuartscanlon</dc:creator>
    <dc:date>2005-04-26T18:43:17Z</dc:date>
  </entry>
  <entry>
    <title>Maya dreams</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/921d152a-6f08-4c5c-8234-6366487f586f" />
    <author>
      <name>meeshka</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/921d152a-6f08-4c5c-8234-6366487f586f</id>
    <updated>2005-04-26T20:23:14Z</updated>
    <published>2005-04-20T09:13:34Z</published>
    <summary type="html">&lt;div&gt;So I took a nap last night while my shot rendered and I woke up with a nightmare.
&lt;br/&gt;
&lt;br/&gt;In my dream, I was checking the render and its supposed to be a castle with clouds, but these little jiminy crickets kept flying down with these golf umbrellas.  I was like, THOSE aren't supposed to be there!  And then they started singing and dancing.  It was horrifying!
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</summary>
    <dc:creator>meeshka</dc:creator>
    <dc:date>2005-04-20T09:13:34Z</dc:date>
  </entry>
  <entry>
    <title>Bonus game tools or Draw Split</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/808b772b-f40b-44e1-9a02-d757ac318f22" />
    <author>
      <name>JamieLin</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/808b772b-f40b-44e1-9a02-d757ac318f22</id>
    <updated>2005-04-25T21:07:27Z</updated>
    <published>2005-04-24T21:51:18Z</published>
    <summary type="html">&lt;div&gt;I finally got Maya 6 here at work, and I was hoping to be able to load the 4.5 Bonus Game or Draw Split tool on.  Unfortunately it doesnt work with this version, so i'm calling upon you Maya heads here!  
&lt;br/&gt;
&lt;br/&gt;Can anyone direct me to where I can download the maya 6.0 version of Bonus Game or more specifically the Draw Split tool?  Its killing me using the split poly tool and i'm runnin out of time before our game ships!!  
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;Thanks!
&lt;br/&gt;Jamie&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</summary>
    <dc:creator>JamieLin</dc:creator>
    <dc:date>2005-04-24T21:51:18Z</dc:date>
  </entry>
  <entry>
    <title>Setting up camera advice?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/fbda2af8-284f-4839-9b4f-e812cf0dbf32" />
    <author>
      <name>meeshka</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/fbda2af8-284f-4839-9b4f-e812cf0dbf32</id>
    <updated>2005-04-14T17:59:08Z</updated>
    <published>2005-04-11T23:03:28Z</published>
    <summary type="html">&lt;div&gt;Hi
&lt;br/&gt;
&lt;br/&gt;Does anyone know a good tutorial on setting up your camera in Maya?
&lt;br/&gt;I have a locked camera shot I am trying to match the perspective
&lt;br/&gt;in Maya.  I have a few measurements, but apparently not enough.
&lt;br/&gt;
&lt;br/&gt;Thanks
&lt;br/&gt;Mishka&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 15 replies
		&lt;/div&gt;</summary>
    <dc:creator>meeshka</dc:creator>
    <dc:date>2005-04-11T23:03:28Z</dc:date>
  </entry>
  <entry>
    <title>any good vine tutorials??</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/f82e40e2-0d52-4cca-8fa2-35caa1832a71" />
    <author>
      <name>museumoftraffic</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/f82e40e2-0d52-4cca-8fa2-35caa1832a71</id>
    <updated>2005-04-10T20:06:25Z</updated>
    <published>2005-04-03T19:14:51Z</published>
    <summary type="html">&lt;div&gt;greetings!
&lt;br/&gt;anyone know of a quality vine tutorial for maya 4.5 unlimited?? something with a way to control the growth over time......and maybe with a way to wrap the vines over simple objects.........i know this may sound like a remidial tutorial, and i have only been able to time control around 30sec (which still doesn't seem the most efficient; i need the vines to grow over the span of 15min really slow)...........the vines don't neccessarily need to look real, just feel real.........but i guess that's the nature of the game........any leads would be greatly appreciated!!...........as an incentive, i am also offering a couple passes to LACMA for any show up now (L A County Museum of Art)........thanks again!!&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;
&lt;br/&gt;--eddy v.
&lt;br/&gt;www.Museum-of-Traffic.tribe.net
&lt;br/&gt;www.museumoftraffic.org&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>museumoftraffic</dc:creator>
    <dc:date>2005-04-03T19:14:51Z</dc:date>
  </entry>
  <entry>
    <title>Maya 6: Rendering Issues</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/9ab0d8ee-7b22-4d63-930e-84bec567160e" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/9ab0d8ee-7b22-4d63-930e-84bec567160e</id>
    <updated>2005-04-08T07:37:10Z</updated>
    <published>2005-03-07T07:26:28Z</published>
    <summary type="html">&lt;div&gt;I installed Maya 6 sometime late last year (maybe around September). I picked up a nice tutorial book and went to work. I rendered a TGA sequence as the book specified and everything was hunky dory.
&lt;br/&gt;
&lt;br/&gt;Sometime around this past Febuary I went to render a scene that I had made on my very own (no tutorials for it is for a logo Im working on). I went to render globals...put settings into default and set the settings up like I did in the tutorial last September (for the logo design and elements were very similiar to the tutorial).
&lt;br/&gt;
&lt;br/&gt;I go to the batch render, using all available processors. I also opened up the script editor so that I could see the progress as it was rendering the frames one by one. When I pressed "batch render", it immediately rendered the 60 frames (which is not possible). it just said "rendering with maya software...render complete...see mayalog.txt for more information".
&lt;br/&gt;
&lt;br/&gt;I knew that this was impossible render time given that it was 60 frames and the hypershades and lighting I had to use (lets face it, simple lighting is still gonna make a 60 frame animation take at least 3 minutes to render). I looked for the end sequence and it was not there. it had not rendered.
&lt;br/&gt;
&lt;br/&gt;Things I have tried:
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;    * Changed the file format (instead of a TGA sequence I went to the default .iff setting)
&lt;br/&gt;
&lt;br/&gt;    * Used Default settings to see if it would do that
&lt;br/&gt;
&lt;br/&gt;    * Tried rendering a very simple scene (a nurbs sphere moving across the room at 60 frames)
&lt;br/&gt;
&lt;br/&gt;    * Turned 2D motion blur off
&lt;br/&gt;
&lt;br/&gt;    * Tried rendering not using all available processors
&lt;br/&gt;
&lt;br/&gt;    * Tried to render using hardware
&lt;br/&gt;
&lt;br/&gt;    * A naked "please work oh please work dance"
&lt;br/&gt;
&lt;br/&gt;    * Restarting the computer and doing all this in admin mode
&lt;br/&gt;
&lt;br/&gt;    * then the last resort....uninstalling Maya and reinstalling it
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 16 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-03-07T07:26:28Z</dc:date>
  </entry>
  <entry>
    <title>What industry are you in?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/33c4436c-8f07-44b2-97e3-6dc120985995" />
    <author>
      <name>JamieLin</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/33c4436c-8f07-44b2-97e3-6dc120985995</id>
    <updated>2005-04-01T13:39:42Z</updated>
    <published>2005-03-23T20:29:49Z</published>
    <summary type="html">&lt;div&gt;Just curious as to what everyone's using Maya for....
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;Me... Developing games&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 17 replies
		&lt;/div&gt;</summary>
    <dc:creator>JamieLin</dc:creator>
    <dc:date>2005-03-23T20:29:49Z</dc:date>
  </entry>
  <entry>
    <title>studio tools - pleeeeese help</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/9d61365f-a2f5-4ae5-a2c0-d0bb5c22d97d" />
    <author>
      <name>Pedro</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/9d61365f-a2f5-4ae5-a2c0-d0bb5c22d97d</id>
    <updated>2005-03-29T13:28:04Z</updated>
    <published>2005-01-20T17:51:04Z</published>
    <summary type="html">&lt;div&gt;does anybody know what raytrace is?????&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>Pedro</dc:creator>
    <dc:date>2005-01-20T17:51:04Z</dc:date>
  </entry>
  <entry>
    <title>Shameless plug.</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/498f11b9-6127-4a71-b018-9b4fae6e68fd" />
    <author>
      <name>geo</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/498f11b9-6127-4a71-b018-9b4fae6e68fd</id>
    <updated>2005-03-28T09:43:59Z</updated>
    <published>2005-03-22T00:26:51Z</published>
    <summary type="html">&lt;div&gt;I just wrote a book on Maya.  It's called Maya at a Glance and it's an introductory/reference book that's very graphic (meaning lots of pretty pictures)
&lt;br/&gt;
&lt;br/&gt;It's being sold through the Alias site and Amazon, among others.  Here's the page on the Alias site that has the book.
&lt;br/&gt;
&lt;br/&gt;http://www.alias.com/eng/products-services/learningtools/index.jhtml
&lt;br/&gt;
&lt;br/&gt;The cover on the Alias site is wrong though, here's the real cover:
&lt;br/&gt;
&lt;br/&gt;http://www.tribe.net/template/pub%2CViewPhoto.vm/context/person?page=1&amp;amp;currentoffset=0&amp;amp;parentid=7b7fe4bd-5894-4e4d-a7ce-15ac94379060&amp;amp;sortby&amp;amp;rows&amp;amp;r=1
&lt;br/&gt;
&lt;br/&gt;Thanks for letting me plug this... you may now return to your normal programming.
&lt;br/&gt;
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 8 replies
		&lt;/div&gt;</summary>
    <dc:creator>geo</dc:creator>
    <dc:date>2005-03-22T00:26:51Z</dc:date>
  </entry>
  <entry>
    <title>Generi Rig on the Mac</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/9192e130-947a-4cab-b13d-5328c0adf18c" />
    <author>
      <name>daMongolian</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/9192e130-947a-4cab-b13d-5328c0adf18c</id>
    <updated>2005-03-26T20:18:48Z</updated>
    <published>2005-03-25T21:20:49Z</published>
    <summary type="html">&lt;div&gt;
&lt;br/&gt;I'm trying to get the Generi rig installed on my mac, but I'm having some troubles with getting it to recognize the trigger scripts, and the shelf icons don't show up.
&lt;br/&gt;
&lt;br/&gt;Part of the issue seems to be that there are multiple places that it could look for the Maya preferences
&lt;br/&gt;
&lt;br/&gt;for example,
&lt;br/&gt;
&lt;br/&gt;/harddrive/Users/username/Library/Preferences/Alias/maya/6.0
&lt;br/&gt;
&lt;br/&gt;and also 
&lt;br/&gt;
&lt;br/&gt;/harddrive/Users/Shared/Alias/maya/6.0
&lt;br/&gt;
&lt;br/&gt;within these paths there seem to also be multiple choices for icons &amp;amp; scripts.
&lt;br/&gt;
&lt;br/&gt;any ideas where Maya looks for these things on the mac?
&lt;br/&gt;
&lt;br/&gt;thanks in advance!!
&lt;br/&gt;
&lt;br/&gt;greg&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>daMongolian</dc:creator>
    <dc:date>2005-03-25T21:20:49Z</dc:date>
  </entry>
  <entry>
    <title>Image file format???</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/b764302e-37e1-43cf-b96f-62eb227bac4e" />
    <author>
      <name>Henrik</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/b764302e-37e1-43cf-b96f-62eb227bac4e</id>
    <updated>2005-03-23T18:30:22Z</updated>
    <published>2005-03-23T10:15:55Z</published>
    <summary type="html">&lt;div&gt;What image file formats do you prefer to render?
&lt;br/&gt;
&lt;br/&gt;What format gives you the most information?
&lt;br/&gt;
&lt;br/&gt;Wasn't there a format in 3D Studio Max that could hold render pass information, z-depth and alpha channel information, that could be retrieved and used in combination with Combustion?
&lt;br/&gt;
&lt;br/&gt;I'd love to see a plugin for maya that renders out different passes on the fly. Would be great for rendering scenes that are going to be composited into live footage.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>Henrik</dc:creator>
    <dc:date>2005-03-23T10:15:55Z</dc:date>
  </entry>
  <entry>
    <title>Applications: Compositing</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/8d86378a-5d18-4793-883f-ce06814035a5" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/8d86378a-5d18-4793-883f-ce06814035a5</id>
    <updated>2005-03-23T18:28:18Z</updated>
    <published>2005-03-21T23:45:24Z</published>
    <summary type="html">&lt;div&gt;Anyone got an idea for the best compositing software that I can get for my windows xp machine.  
&lt;br/&gt;
&lt;br/&gt;I have Adobe Premire Pro already.  Im trying to work with it as best I can but it seems (unless I am doing somethign wrong) that it doesnt like to deal with alpha luminance very much.
&lt;br/&gt;
&lt;br/&gt;Suggestions??&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 16 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-03-21T23:45:24Z</dc:date>
  </entry>
  <entry>
    <title>Update: Maya 6 Rendering Problem---The Mystery Thickens</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/ce0ccbb5-e212-4fdf-a18e-81f514cfc413" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/ce0ccbb5-e212-4fdf-a18e-81f514cfc413</id>
    <updated>2005-03-09T20:08:44Z</updated>
    <published>2005-03-08T20:48:42Z</published>
    <summary type="html">&lt;div&gt;
&lt;br/&gt;Apparently we have deduced (I have been on another forum discussing this very thing) that the problem is 99.9% something outside of the Maya program itself.  I have tried to check some settings and some performance settings and there is nothing awry in Maya.  
&lt;br/&gt;
&lt;br/&gt;i did happen to see if my DirectX is updated and it is.  Apparently the mystery may be solved by having to reinstall my OS.  I am hoping that something else can be done since that would be a pain in the arse.  
&lt;br/&gt;
&lt;br/&gt;-Kat&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 10 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-03-08T20:48:42Z</dc:date>
  </entry>
  <entry>
    <title>exporting xsi scenes and models to maya</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/ca484cbd-3866-4cb0-a2a5-5ce755655d80" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/ca484cbd-3866-4cb0-a2a5-5ce755655d80</id>
    <updated>2005-03-04T01:49:05Z</updated>
    <published>2005-03-03T01:06:38Z</published>
    <summary type="html">&lt;div&gt;are there any plugins or any work arounds so i can export my xsi files to a compatible maya format?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2005-03-03T01:06:38Z</dc:date>
  </entry>
  <entry>
    <title>dual monitor card question</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/16fa2f1f-52aa-44c5-8a7a-19f58e5294a0" />
    <author>
      <name>spiraltime</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/16fa2f1f-52aa-44c5-8a7a-19f58e5294a0</id>
    <updated>2005-02-26T16:21:52Z</updated>
    <published>2005-02-10T18:16:12Z</published>
    <summary type="html">&lt;div&gt;i just made a big (for me) inveskiment :) 2 19" LCD monitors for my PC and humble attempts at 3D modelling.
&lt;br/&gt;
&lt;br/&gt;My next step is to get a dual monitor card... so I'm asking the experts here what works best in your experience.  The two I was thinking about were
&lt;br/&gt;
&lt;br/&gt;1.  Matrox Millenium P750
&lt;br/&gt;2.  Appian Rushmore
&lt;br/&gt;
&lt;br/&gt;Ideally, I'd like to spend between $200-$300, preferably at the lower scale while still getting decent performance.
&lt;br/&gt;
&lt;br/&gt;I've used a dual monitor set up to write VB macros on one screen and run them in Excel on another screen, so am very excited about this - please give me some advice before I throw my money away though!
&lt;br/&gt;
&lt;br/&gt;PS:  If you have any experience with WACOM tablets, your advice there would also be helpful.  I'm thinking of investing in an Intuos3 9x12 tablet.  After that, I won't be buying too much more :)&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</summary>
    <dc:creator>spiraltime</dc:creator>
    <dc:date>2005-02-10T18:16:12Z</dc:date>
  </entry>
  <entry>
    <title>Mapping Polys</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/d6e88c23-4494-4314-ae78-af47b2e2d31f" />
    <author>
      <name>geo</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/d6e88c23-4494-4314-ae78-af47b2e2d31f</id>
    <updated>2005-02-07T18:25:19Z</updated>
    <published>2004-10-28T19:49:04Z</published>
    <summary type="html">&lt;div&gt;I'm trying to figure out the UV mapping tools in Maya.
&lt;br/&gt;
&lt;br/&gt;In 3ds max, I'm used to a tool called UVW unwrap, which unfolds the model, lays the wires against a texture map and allows you to adjust the polys against the bitmap in a viewport.
&lt;br/&gt;
&lt;br/&gt;Does Maya have something similar?  I've been poking around the documnetation and the texture menu under Edit Polygons and can't seem to figure it all out.  UV Sets?  Doesn't make sense to me.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 22 replies
		&lt;/div&gt;</summary>
    <dc:creator>geo</dc:creator>
    <dc:date>2004-10-28T19:49:04Z</dc:date>
  </entry>
  <entry>
    <title>cutting holes</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/bccd5b6f-a630-48d8-a920-93e9d9714109" />
    <author>
      <name>monet</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/bccd5b6f-a630-48d8-a920-93e9d9714109</id>
    <updated>2005-02-06T22:20:00Z</updated>
    <published>2005-02-02T23:27:42Z</published>
    <summary type="html">&lt;div&gt;I'm a bigginer, so pardon my silly question please.
&lt;br/&gt;
&lt;br/&gt;I'm trying to cut holes (very simply eyeholes on a doll's face) and I'm trying to do it by making the head poly live, drawing EP eyeshape curves onto the face, then cutting holes with the curves.  I've made faces this way before but...I'm stuck at this part.  I can't figure out what function actually cuts the hole.  Its so simple and I've spent a couple hours trying to find the answer online.
&lt;br/&gt;
&lt;br/&gt;Don't you hate it when you forget the last step?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</summary>
    <dc:creator>monet</dc:creator>
    <dc:date>2005-02-02T23:27:42Z</dc:date>
  </entry>
  <entry>
    <title>help scale character thats skinned</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/55d79b04-dd7f-4b39-aef7-440173e18c97" />
    <author>
      <name>meeshka</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/55d79b04-dd7f-4b39-aef7-440173e18c97</id>
    <updated>2005-02-03T02:00:21Z</updated>
    <published>2005-01-27T00:30:49Z</published>
    <summary type="html">&lt;div&gt;hi
&lt;br/&gt;i have a creature animated and attached to particle
&lt;br/&gt;instancer so a flock of them can fly around.  They are
&lt;br/&gt;way too big and I am not sure how to resize them.
&lt;br/&gt;
&lt;br/&gt;I was hoping I could resize the original creature and
&lt;br/&gt;keep the particle instancer attached.  But I can't remember
&lt;br/&gt;how to resize the creature after it is rigged and skinned.
&lt;br/&gt;Or is there a way to simply change the scale in Maya.
&lt;br/&gt;I jjust cant remember.  Im a student.  :)
&lt;br/&gt;
&lt;br/&gt;Or maybe i can just adjust the scale in the instancer?
&lt;br/&gt;Im going to try that, but still any advice would be really
&lt;br/&gt;appreciated.
&lt;br/&gt;
&lt;br/&gt;Thanks tons.
&lt;br/&gt;
&lt;br/&gt;Mishka&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>meeshka</dc:creator>
    <dc:date>2005-01-27T00:30:49Z</dc:date>
  </entry>
  <entry>
    <title>Next  Year  Siggraph</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/8b8d0250-74e2-45c6-95fb-e20822351eae" />
    <author>
      <name>Ruby</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/8b8d0250-74e2-45c6-95fb-e20822351eae</id>
    <updated>2005-02-01T00:11:28Z</updated>
    <published>2004-09-02T15:48:10Z</published>
    <summary type="html">&lt;div&gt;Hi,  Me and Dana were lucky enough to actually meet a fellow tribe member (you know who you are) at Siggraph.  We had a great time on the roof bar at the Standard hotel.  Let's arrange something for next year.  A Maya Tribe party! It's nice to turn strange names into friends.... 
&lt;br/&gt;
&lt;br/&gt;ruby&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 8 replies
		&lt;/div&gt;</summary>
    <dc:creator>Ruby</dc:creator>
    <dc:date>2004-09-02T15:48:10Z</dc:date>
  </entry>
  <entry>
    <title>dynamics help</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/e088146a-3567-4231-a24e-df09c503b06f" />
    <author>
      <name>meeshka</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/e088146a-3567-4231-a24e-df09c503b06f</id>
    <updated>2005-01-13T03:46:06Z</updated>
    <published>2005-01-10T21:06:45Z</published>
    <summary type="html">&lt;div&gt;hello
&lt;br/&gt;im looking for someone that could spend a couple hours
&lt;br/&gt;with me to help me with some particle effects stuff for school.
&lt;br/&gt;i cant afford to pay very much, but could pay something,
&lt;br/&gt;and could meet you somewhere convenient.
&lt;br/&gt;please respond via message off this tribe.  
&lt;br/&gt;thanks
&lt;br/&gt;mishka&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>meeshka</dc:creator>
    <dc:date>2005-01-10T21:06:45Z</dc:date>
  </entry>
  <entry>
    <title>Got Siggraph?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/1fa285e3-5b62-4fc4-b502-50c0f9784e71" />
    <author>
      <name>Killa Cham</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/1fa285e3-5b62-4fc4-b502-50c0f9784e71</id>
    <updated>2005-01-07T09:34:38Z</updated>
    <published>2005-01-07T09:25:37Z</published>
    <summary type="html">&lt;div&gt;Being down with Siggraph is a must 
&lt;br/&gt;
&lt;br/&gt;http://www.siggraph.org/ &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>Killa Cham</dc:creator>
    <dc:date>2005-01-07T09:25:37Z</dc:date>
  </entry>
  <entry>
    <title>What happened to Iprov Technologies Orchestrate 3D(Ken Perlin)?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/b9e991d3-6b0f-4492-940e-0d653738c700" />
    <author>
      <name>Killa Cham</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/b9e991d3-6b0f-4492-940e-0d653738c700</id>
    <updated>2004-12-20T09:54:30Z</updated>
    <published>2004-12-14T06:27:18Z</published>
    <summary type="html">&lt;div&gt;
&lt;br/&gt;
&lt;br/&gt;What happened to the project Ken Perlin was working on. I heard about it at Siggraph 2000 in New Orleans, then it just vanished. They had a site
&lt;br/&gt;(www.improv-tech.com/), but it is down. What is up. Ken has the patent why is the product so hard to get?
&lt;br/&gt;
&lt;br/&gt;Does anyone know where I can get a copy of Orhestrate 3D?
&lt;br/&gt;
&lt;br/&gt;Thankz&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>Killa Cham</dc:creator>
    <dc:date>2004-12-14T06:27:18Z</dc:date>
  </entry>
  <entry>
    <title>Please Join Global ANimation</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/d81fadbf-d138-444b-98a6-ba9f0d2a0e6c" />
    <author>
      <name>Killa Cham</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/d81fadbf-d138-444b-98a6-ba9f0d2a0e6c</id>
    <updated>2004-12-11T11:59:03Z</updated>
    <published>2004-12-11T11:59:03Z</published>
    <summary type="html">&lt;div&gt;Check this group out, please join, and give all the cool advice you can think of.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 0 replies
		&lt;/div&gt;</summary>
    <dc:creator>Killa Cham</dc:creator>
    <dc:date>2004-12-11T11:59:03Z</dc:date>
  </entry>
  <entry>
    <title>Attend AAC in January......</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/bcb94c1d-cb8d-4c7d-bd38-7c67d02723ee" />
    <author>
      <name>Peter</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/bcb94c1d-cb8d-4c7d-bd38-7c67d02723ee</id>
    <updated>2004-12-07T23:27:59Z</updated>
    <published>2004-11-30T22:11:54Z</published>
    <summary type="html">&lt;div&gt;Greetings!
&lt;br/&gt;
&lt;br/&gt;I am thinking of starting my degree with Academy of Art College in San Francisco in January. It will be one of their online degrees. Has anyone here ever been? Anyone can tell me about the school? I have been impressed with what I have seen. Looks like it's going to be one MAJOR investment! Anyone have any alternatives with a good rep? It would have to be online since I can not relocate. I'm in Colorado. Thanks.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator>Peter</dc:creator>
    <dc:date>2004-11-30T22:11:54Z</dc:date>
  </entry>
  <entry>
    <title>GoBoxx 2102??</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/122522bf-3089-4e71-bde8-2f11d2bbc819" />
    <author>
      <name>museumoftraffic</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/122522bf-3089-4e71-bde8-2f11d2bbc819</id>
    <updated>2004-11-18T03:21:42Z</updated>
    <published>2004-11-14T05:25:37Z</published>
    <summary type="html">&lt;div&gt;i am thinking about purchasing this badboy..........worth it? .....gonna multitask 3D/motion/editing/sound design .........hoping this is the creative powerhouse at the best price..........i have been using a very strong &amp;amp; reliable sony vaio, but at 10lbs + gear............any user or heresay feedback will be greatly appreciated.....wORd&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;
&lt;br/&gt;--eddy v.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 3 replies
		&lt;/div&gt;</summary>
    <dc:creator>museumoftraffic</dc:creator>
    <dc:date>2004-11-14T05:25:37Z</dc:date>
  </entry>
  <entry>
    <title>workstation for maya</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/418e1539-6e1d-45f5-83c9-ff09a9f82146" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/418e1539-6e1d-45f5-83c9-ff09a9f82146</id>
    <updated>2004-10-15T01:40:48Z</updated>
    <published>2004-10-14T08:39:51Z</published>
    <summary type="html">&lt;div&gt;hello all. i'm a mac maya user looking for a pc as an additional workstation/render machine. looking right now at refurbished ibm intellistations with decent (nvidia 580, 980 XGL) cards. considering either a ~3ghz p4 or a dual 2.4ghz Xeon system. anyone have any experience either with intellistations or comments on single vs. dual processor performance ? might having 2 lesser ghz processors considerably better than 1 faster chip ? thanks for any and all help...
&lt;br/&gt;
&lt;br/&gt;- scott&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2004-10-14T08:39:51Z</dc:date>
  </entry>
  <entry>
    <title>fur?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/fb438432-c735-435a-9a22-fceba55724b4" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/fb438432-c735-435a-9a22-fceba55724b4</id>
    <updated>2004-09-18T07:32:29Z</updated>
    <published>2004-08-13T22:45:18Z</published>
    <summary type="html">&lt;div&gt;hey
&lt;br/&gt;can anybody offer some guidance with fur in maya 5?
&lt;br/&gt;i'm a beginner.
&lt;br/&gt;I'm trying to make slightly cartoonish, but more or less realistic, scraggly fur..but when i make the fur now, the hairs are really thick, like carpet, ropey and too big. i have tried different values in the channel editor, but i'm not using the right numbers.
&lt;br/&gt;can anyone suggest a basic numerical start in the channel editor to get something thin and hairy?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 1 reply
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2004-08-13T22:45:18Z</dc:date>
  </entry>
  <entry>
    <title>Ride to Siggraph</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/bee400ab-36ff-4c1b-9e9f-b5fe6b776f49" />
    <author>
      <name>Garrett</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/bee400ab-36ff-4c1b-9e9f-b5fe6b776f49</id>
    <updated>2004-08-24T19:23:30Z</updated>
    <published>2004-08-11T17:36:17Z</published>
    <summary type="html">&lt;div&gt;Greetings All,
&lt;br/&gt;
&lt;br/&gt;I am seeking a ride to Siggraph from SF Bay.  Anybody got an extra seat?  
&lt;br/&gt;
&lt;br/&gt;Cheers,
&lt;br/&gt;Garrett Min
&lt;br/&gt;1-415-845-1074 &lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 2 replies
		&lt;/div&gt;</summary>
    <dc:creator>Garrett</dc:creator>
    <dc:date>2004-08-11T17:36:17Z</dc:date>
  </entry>
  <entry>
    <title>Blend Shapes</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/7edfcb48-9d81-47eb-a215-85080b0b2afc" />
    <author>
      <name>griffinryan</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/7edfcb48-9d81-47eb-a215-85080b0b2afc</id>
    <updated>2004-08-05T17:53:54Z</updated>
    <published>2004-07-19T18:56:15Z</published>
    <summary type="html">&lt;div&gt;Ok, so I built my charachter, the set and the whole shibang.  I am having 1 serious problem however.  Whenever I go to use the blend shapes I made, the head pops off the skeleton in acordance with how far I move the blend shape slider.  Any ideas why?&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</summary>
    <dc:creator>griffinryan</dc:creator>
    <dc:date>2004-07-19T18:56:15Z</dc:date>
  </entry>
  <entry>
    <title>Mystery Render</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/b5738c3b-fc78-4283-a9b7-92c3e5140e5d" />
    <author>
      <name>Ashanti</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/b5738c3b-fc78-4283-a9b7-92c3e5140e5d</id>
    <updated>2004-07-27T18:56:48Z</updated>
    <published>2004-07-16T01:33:23Z</published>
    <summary type="html">&lt;div&gt;Here's a question for ya: I've been renderieng happily in Maya and everything has been out putting to their correct paths. Yet lately Maya has been rendering and not outputting anywhere I can find the Quicktime files. Any idea what has been going on?
&lt;br/&gt;I know I recently had to reset the project because I've been working in another file that has a different directory in between the one I'm rendering, and completed render Quicktime files have been going to the alternate directory than the one it started with. Could my switching files and resetting of the projects confused Maya?
&lt;br/&gt;Enlighten me...
&lt;br/&gt;Please and Thank you!&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 4 replies
		&lt;/div&gt;</summary>
    <dc:creator>Ashanti</dc:creator>
    <dc:date>2004-07-16T01:33:23Z</dc:date>
  </entry>
  <entry>
    <title>Need Maya/FinalCut Pro help for OmniCircus music video</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/a8bd0f24-1822-4d43-abb8-251b6d46fc29" />
    <author>
      <name>Lori Reiko,</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/a8bd0f24-1822-4d43-abb8-251b6d46fc29</id>
    <updated>2004-07-27T05:07:01Z</updated>
    <published>2004-07-20T21:22:36Z</published>
    <summary type="html">&lt;div&gt;Hi....I'm director of marketing/media relations for OmniCircus, the nation's premier center for robotic art, music and multimedia and also a dancer/choreographer with OmniCircus' robotic performance ensemble DeusMachina.  We need experienced FinalCut Pro and Maya artists to start work now on a long-form music video which will be shot on location in an industrial warehouse complex in the East Bay in early September. We are currently in pre-production on an MTV-styled video which will eventually be pitched to a mega-successful filmmaker-conglomerate (who will remain unnamed, but with headquarters in Marin) for funding as a feature film proposal. We have inside connections, so this is not just wishful thinking. No pay, but lots of glory, creativity, exposure to artistic genius at work, incredibly wonderful cast, crew and a videotape of the final product for your portfolio! See our website www.omnicircus.com and click on "The Mound" video on the first page on the site to get an idea of what we do. Call Frank @ 415-701-0686, email fgarvey@omnicircus.com or call me, Lori, at 415-626-4959 or email lhiga@pagecage.com.&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 9 replies
		&lt;/div&gt;</summary>
    <dc:creator>Lori Reiko,</dc:creator>
    <dc:date>2004-07-20T21:22:36Z</dc:date>
  </entry>
  <entry>
    <title>Need some rigging help</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/438f9e7a-e79c-4b39-a2bb-20f58b07ff90" />
    <author>
      <name>David</name>
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/438f9e7a-e79c-4b39-a2bb-20f58b07ff90</id>
    <updated>2004-07-17T16:32:59Z</updated>
    <published>2004-05-02T02:34:22Z</published>
    <summary type="html">&lt;div&gt;I have a model with ik arms and legs. I grouped the controls for them and the control thats parented to the spine root. I need these groups so I can make my model do a forwards and sideways flips. That works fine. The problem is not I want to make my character run without using a cycle. When I move my character the controls for the flips stay behind. I need them so I can do the flips. How can I get these controls to stay with the model?
&lt;br/&gt;&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 10 replies
		&lt;/div&gt;</summary>
    <dc:creator>David</dc:creator>
    <dc:date>2004-05-02T02:34:22Z</dc:date>
  </entry>
  <entry>
    <title>Job Opportunities in So Cal?</title>
    <link rel="alternate" href="http://tribes.tribe.net/mayatribe/thread/6d23bc41-7d3b-46ea-8146-69dc8b06e150" />
    <author>
      <name />
    </author>
    <id>http://tribes.tribe.net/mayatribe/thread/6d23bc41-7d3b-46ea-8146-69dc8b06e150</id>
    <updated>2004-07-17T01:44:01Z</updated>
    <published>2004-07-15T22:49:30Z</published>
    <summary type="html">&lt;div&gt;Can anyone help me out with some ideas of places to apply for jobs in So Cal?  I just graduated college with a BFA degree in Entertainment Art and Animation, with an emphasis in Computer Animation.  I've been focusing on Character Rigging and Set-Up, but I also have work to show in the areas of modelling and rigging.
&lt;br/&gt;
&lt;br/&gt;I have a portfolio, VHS demo reel, and a CD of my Maya files and a quicktime version of my demo reel.  I just dropped one copy off at Sony Imageworks, as I have had the recruiting guy from there stop by my school.  Now, I have to find places to submit the other copies of this to.
&lt;br/&gt;
&lt;br/&gt;I checked with Rhythm and Hues, and will probably  be dropping one off to them in the next couple of days, even though they said they won't be hiring until "November-ish".  I've also thought about PDI/Dreamworks, but haven't had any response from them.
&lt;br/&gt;
&lt;br/&gt;I'd like to get into feature work, if at all possible, and I was considering work in games or short term jobs from bulletin boards and that type of thing, only if I can't find a more permanent position at a feature lenght effects house.
&lt;br/&gt;
&lt;br/&gt;Anyways, I just really need some ideas here, as well as any advice or anything else anyone has to offer.  I just went and got some nice dress clothes and a suit even, hoping for an interview.  Anyways, thanks for any help, sorry for rambling so long...
&lt;br/&gt;
&lt;br/&gt;
&lt;br/&gt;Jesse&lt;/div&gt;
				&lt;div&gt;
			posted in
			&lt;a href="http://tribes.tribe.net/mayatribe"&gt;Maya&lt;/a&gt;
			- 6 replies
		&lt;/div&gt;</summary>
    <dc:creator />
    <dc:date>2004-07-15T22:49:30Z</dc:date>
  </entry>
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